WebSockets are powerful but come with operational complexity. Here are simpler alternatives that work for most use cases.
Your Actual Options
1. Server-Sent Events (SSE)
One-way server-to-client streaming. Incredibly simple:
app.get('/events', (req, res) => {
res.setHeader('Content-Type', 'text/event-stream');
res.setHeader('Cache-Control', 'no-cache');
const interval = setInterval(() => {
res.write('data: { "time": "' + Date.now() + '" }
');
}, 1000);
req.on('close', () => clearInterval(interval));
});
Works in every browser, falls back gracefully, handles reconnection automatically.
2. Polling with Exponential Backoff
For low-frequency updates:
async function poll(url, onUpdate) {
let delay = 1000;
while (true) {
try {
const data = await fetch(url).then(r => r.json());
onUpdate(data);
delay = 1000;
} catch (e) {
delay = Math.min(delay * 2, 30000);
}
await new Promise(r => setTimeout(r, delay));
}
}
3. Firebase Realtime Database / Supabase Realtime
Managed real-time infrastructure. More moving parts but handles scale.
When to Use Each
| Use Case | Best Choice |
|---|---|
| Notifications, feeds | SSE |
| Chat (low volume) | SSE or Polling |
| Chat (high volume) | WebSockets |
| Live sports scores | SSE or WebSockets |
| Collaborative editing | WebSockets |
The Unpopular Truth
You probably don't need WebSockets. SSE handles 95% of "real-time" use cases with a fraction of the complexity. For extension backends needing real-time features, ExtensionBooster's API tools support SSE out of the box.
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