A printable A Feast for Odin log lives or dies on the one record nobody keeps: how many Thing Penalty tiles each player took, because the game runs seven rounds, ends immediately after the Feast phase of the final round, and every penalty tile costs three points at the end. Each round the banquet table must be filled: orange farm tiles cannot sit next to orange, red animal tiles cannot sit next to red, silver coins can sit anywhere, and one tile of each color may be laid horizontally to cover more of the table. Every space left empty hands the player a Thing Penalty tile that stays in their supply for the rest of the game. Nobody at the table argues about whether the feast happened; they argue about how many empty spaces there were in round four, because each forgotten tile is three points nobody can reconstruct from the final board.
The home board is the other reason a plain score pad fails, because every player starts deep in the hole and climbs out by covering negative spaces. The board is printed with minus-one spaces across its placement area, and each one still showing at the end costs a point, while exploration boards, sheds, stone houses, and long houses carry their own negative spaces that must be covered the same way. Green craft goods and blue luxury goods are the tiles that cover them, and green tiles cannot touch another green tile orthogonally, so a board that looks full can still hide an illegal placement worth a penalty of its own. Silver and ore can fill small gaps, but silver left sitting on a board is worthless at scoring time: only silver in the supply counts. The log records, per board, which negative spaces are covered and with what, so the endgame total is a count, not a guess.
Income is the quiet trap the sheet is built to catch, because the big numbers across the home board are income values and the smallest visible one is what the player earns that round. Surround a goods space completely and it pays its bonus good every round, but cover that goods space itself to raise income and the bonus is gone for good. The log tracks income round by round alongside the goods bonuses claimed, because a player who quietly took a bonus after covering its space has been overpaid for rounds, and a player who forgot a bonus has been underpaid, and neither error shows up on a final score pad. Seven rounds of income, bonuses, and feast penalties are exactly the kind of running record that memory drops and paper keeps.
Here is the worked final tally the sheet is built to settle. Player A holds one longship worth eight points and one knarr worth five, an exploration board worth eighteen, a shed worth eight, three sheep worth two, two, and three for the pregnant one, occupation cards worth twelve, and fourteen silver in supply, for seventy-two points of positives. Four uncovered minus-one spaces cost four points and one Thing Penalty tile costs three, so A finishes on sixty-five. Player B holds two longships worth sixteen, an exploration board worth twelve, a stone house worth ten, two cattle worth six, occupation cards worth twelve, and seventeen silver in supply, for seventy-three points of positives. Three uncovered minus-one spaces cost three points and two Thing Penalty tiles cost six, so B finishes on sixty-four, and A wins by one. Give B one fewer penalty tile and B wins sixty-seven to sixty-five; leave A one more negative space showing and the game ties at sixty-four, and a tie in this game means multiple winners, not a tiebreak. Count the five silver A left sitting on the board as if it counted, and A falsely claims seventy, which is why supply silver and board silver are recorded on separate lines.
That is why the sheet sells as a download rather than as a blank score pad. A blank pad records a final total nobody can audit; a worked feast-and-board log records the decisions the table actually argued about, with penalty tiles by round, negative spaces covered or showing per board, income and goods bonuses per round, ships, exploration boards, houses, animals, occupations, and supply silver all on the same sheet, so the endgame falls out of the log instead of out of a twenty-minute recount. Print it, update one line per round as feasts are filled, boards are covered, and income is taken, and the next time someone says their Feast for Odin total adds up to sixty-five, the answer is on the paper, not in anyone's memory.
This is an unofficial fan-made log sheet, not affiliated with or endorsed by Feuerland Spiele. A Feast for Odin is a board game designed by Uwe Rosenberg.
Top comments (0)