A printable Barrage log lives or dies on the one record nobody keeps: what each player actually held when the fifth round ended, because Barrage ends suddenly — the scoring phase of the fifth round is played, the End of Round phase is skipped, and then three separate final-scoring additions are applied on top of the track — and the winner is not the player ahead on the track but the player ahead after the objective tile, the leftover resources, and the water drops are all added. Nobody at the table argues about the game they played; they argue about whether a tied objective was split or shared, whether resources still turning on the construction wheel were counted as leftovers, whether drops sitting behind a neutral dam were counted as personal, and whether a leftover pile was rounded up instead of divided by five. The only evidence is the log: a line for the objective place, a line for each leftover type, a line for each dam's drops, or a single number on the track that was written at the end and can be defended by nobody.
The objective tile is the first trap the sheet is built to catch, because it pays by place and ties have a rule that is easy to get wrong in the excitement of the finish. The first player on the objective's condition scores 15 victory points, the second scores 10, and the third scores 5 — and when players tie, the points of the tied tiers are added together and divided evenly among the tied players, rounding up if necessary, so two players tied for first do not each take 15 but split 15 and 10 for 13 apiece, and two players tied for second split 10 and 5 for 8 apiece. A player who writes down "objective: 15" with no note of the condition, the classification, and the split math has written down a total nobody can re-add, because a tie awarded as two full first places pays points the rules do not award. The log records the objective condition, each player's place, and the split calculation in writing, so a tied tier shows up as a division, not as a duplicated prize.
Leftover resources are the second trap, because they are counted by a division and the division has an exclusion that is easy to miss. Excavators, Concrete Mixers, and Credits left in a player's personal supply are added together and score 1 victory point for every 5 items of any type — and resources still sitting on the construction wheel are not counted at all, because they are committed to a build that has not finished, not sitting in the supply. A player who sweeps everything into a single "leftovers" number, or who counts the wheel's excavators because they are technically theirs, has overcounted by exactly the margin these games are won by. The log therefore has three separate leftover lines — Excavators, Mixers, Credits — plus a wheel line that is recorded and then explicitly excluded, and the division is written out, so a pile of 22 items shows as 4 points with 2 items left over, not as 5 points rounded up.
Water drops are the third trap, and they are the one that decides games, because each drop is worth a full point and only some drops count. Each Water Drop held by a player's personal dams scores 1 victory point — and drops held anywhere else do not, so a drop sitting behind a neutral dam, or a drop still on a headstream tile, is worth nothing at the final count however impressive the reservoir looks. A player who writes down "water: 6" with no note of which dams hold the drops has written down a total nobody can audit. The log records, per dam, whether it is personal or neutral and how many drops it holds, so a neutral dam's drops show up as a line with a value of zero, and it records the last round's energy production beside that, because that is the tiebreaker if the totals still tie.
The worked tally is where the sheet earns its price, because it shows the exact arithmetic a buyer will have to defend at their own table. Player A finished with 76 victory points on the track, plus 15 for the objective (first on the objective's condition, outright), plus 4 for leftover resources (6 Excavators, 4 Concrete Mixers, and 12 Credits in the personal supply, for 22 items in total, and 22 divided by 5 is 4 with 2 items left over), plus 3 for water drops (3 drops held by personal dams), for 76 + 15 + 4 + 3 = 98. Player B finished with 84 points on the track, plus 10 for the objective (second on the condition), plus 2 for leftover resources (3 Excavators, 2 Concrete Mixers, and 9 Credits, for 14 items in total, and 14 divided by 5 is 2 with 4 items left over), plus 1 for water drops (1 drop held by a personal dam), for 84 + 10 + 2 + 1 = 97, so A wins by 1 despite trailing B on the track by 8. The counterfactuals are printed beside the tally because they are the arguments the sheet prevents: if B counts the 3 Excavators still turning on the construction wheel as leftovers, B's pile becomes 17 items for 3 points and B scores 98, falsely tying a game actually won by 1, because wheel resources are not counted; if A forgets the 3 drops held by personal dams entirely, A scores 95 and loses a game actually won by 1; and if A rounds the 22 leftover items up to 5 points instead of dividing by 5, A scores 99 and falsely widens the margin, because 22 items is 4 points with 2 items left over, not 5. Every one of those errors is a single line the log either records or does not.
That is the product: not a rules summary, but a scoring log a seller can print, a buyer can fill in after the fifth round's scoring phase, and a table can trust when the winner is announced. The sheet lists the score-track total, the objective condition with each player's place and the tie-split math, Excavators, Concrete Mixers, and Credits on separate lines with the wheel's resources recorded and excluded, each dam with its drops and whether it is personal, and the last round's energy production as the tiebreaker, so that the final total is the sum of lines anyone can re-add, and the game-end trigger is recorded alongside it in case anyone disputes when scoring stopped.
A buyer who has lost a game to wheel resources counted as leftovers or drops counted behind a neutral dam will pay for a sheet that makes both visible before the totals are announced, and a seller who has watched that argument ruin a game night will buy the sheet that ends it. Sell the log, not the lesson: the buyer already knows how Barrage scores, and what they are missing is the record that proves it.
This log is a printable download for personal table use. It is not affiliated with the publisher or the designer, and it does not replace the rulebook: where the log and the rulebook disagree, the rulebook wins, and the sheet should be checked against the objective tile, the construction wheel, and the dams actually in play before the game starts.
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