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Selling printable Concordia god-scoring logs as downloads: the log your buyer trusts when a Jupiter card is argued over

A printable Concordia log lives or dies on the one record nobody keeps: which god cards each player holds, what each god actually scores on, and how many houses, provinces, and colonists back those cards at game end, because Concordia has no points during play at all and everything is tallied once, at the very end, from the cards in hand. Each turn you play one personality card and do what it says, and that card stays played, face down in your discard pile, until you spend a whole turn on the Tribune to take every played card back into your hand. On a Tribune turn you may also pay one food and one tool to place a new colonist in Roma, which is how a second ship or a third settler ever reaches the board. Nobody at the table argues about whether a card was played; they argue about whether a Jupiter card really scored nine cities or only seven.

The endgame is where the argument starts, because the trigger itself is easy to miss. The game ends when a player builds their fifteenth house, or when the last personality card is bought from the market, and that player takes the Concordia card, worth 7 bonus points, while every other player gets one final turn. Then each card in hand scores by its god, and the gods do not score the same thing: Jupiter scores 1 point for every city where you have a house that does not produce brick, Saturnus scores 1 point for every province that contains at least one of your houses, and Mars scores 2 points for every colonist you have on the board. A card bought for its action can therefore be a scoring dud, and a card bought purely for its god can be worth more than any single turn it ever gave you. The log has to show each god card, its count, and its multiplier on the same line, or the final tally becomes a negotiation.

The worked scoring line is the part buyers actually check before they trust the sheet. Take player A, who triggers the end by building a fifteenth house and takes the Concordia card for 7 points. A holds 3 Jupiter cards and has houses in 9 cities that do not produce brick, so Jupiter scores 3 times 9, which is 27. A also holds 2 Mars cards and has 5 colonists on the board, so Mars scores 2 times 5 times 2, which is 20. From these lines alone, A stands at 27 plus 20 plus 7, which is 54. Player B holds 2 Jupiter cards with houses in 11 non-brick cities, for 22, plus 2 Saturnus cards across 7 provinces, for 14, plus 1 Mars card with 6 colonists, for 12, which totals 48. The line reads: Jupiter 3 times 9 equals 27, Mars 2 times 5 times 2 equals 20, Concordia 7, total 54, against B at 48.

The counterfactuals are what make the log worth printing rather than scribbling. If A had held only 2 Jupiter cards instead of 3, Jupiter would score 18 instead of 27, and A's total from these lines would fall to 45, losing to B's 48 outright. If B had spread into one more province, 8 instead of 7, Saturnus would score 16 instead of 14, lifting B to 50, still short of A's 54. And if A had spent the game chasing a fourth Jupiter card instead of building the fifteenth house, A would never have taken the Concordia card at all, and the 7 points that currently separate a win from a loss would belong to nobody. Every god card, every non-brick city, and every colonist is worth recording, because the winner is decided by multiplication, not by memory.

That is why the sheet sells as a download rather than as a blank score pad. A blank pad records a final total nobody can audit; a worked god-scoring log records the decision the table actually argued about, with each god, its card count, its board count, and its product all on the same line, so the final tally falls out of the sheet instead of out of a twenty-minute recount. Print it, fill one line per god per player at game end, and the next time someone says their Jupiter cards scored eleven cities, the answer is on the paper, not in anyone's memory.

This is an unofficial fan-made log sheet, not affiliated with or endorsed by PD-Verlag. Concordia is a board game designed by Mac Gerdts.

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