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Selling printable Keyflower winter-scoring logs as downloads: the log your buyer trusts when an allocated keyple is argued over

A printable Keyflower log lives or dies on the one record nobody keeps: which resources, skills, and workers were allocated to which winter scoring tile at the end of the game, because Keyflower is played over four seasons and the winter tiles are the scoring tiles, each one paying victory points for a specific combination, while gold counters are worth one point each only if they were not allocated to another scoring tile, and only the resources sitting on the barn, blacksmith, stone yard, and timber yard score anything at game end on their own. Nobody at the table argues about the tiles they won in spring; they argue about whether a red keyple was really counted toward the winter tile and also toward the boat, whether the iron sitting on an ordinary tile was really worth anything, and whether the purple start player marker was really declared as the one thing the scoring tile needed. The score track is a total with no memory. The only evidence is the log: a tile-by-tile record of every allocation, or a single number that was written at the end and can be defended by nobody.

Allocation is the first trap the sheet is built to catch, because each item can only be scored once, and that one rule decides more games than any winter tile does. A red keyple allocated to a winter tile that pays one point per red keyple cannot also be counted toward a boat, a gold counter allocated to a scoring tile is no longer worth its one point as gold, and a resource that is not on the barn, blacksmith, stone yard, or timber yard scores nothing unless it is allocated to a scoring tile that wants it. The sheet therefore has one row per scoring tile with its own allocation column, and a separate gold column that only counts the gold left unallocated, so that no keyple, resource, or gold counter ever appears in two rows. The purple start player marker gets its own line too, because it can be declared as any one resource, skill, or worker, and the argument is always about which one it was declared as, not whether it counted.

Boats are the second trap, because each player receives one boat at the end of winter and each boat scores differently, and the sheet has to record which boat each player actually holds. The Keyflower boat pays one point for each of its owner's transport capacity, doubled if the owner also holds the summer boat 2b, while the Sea Bastion pays one point for each tile connected by roads as part of a loop that returns to the starting point without travelling the same route twice. A player who writes down "boat: 5 points" with no boat name and no loop count has written down nothing a sceptical opponent can check, because the Keyflower number comes from transport capacity and the Sea Bastion number comes from counting loop tiles, and neither can be reconstructed from the total alone. The log records the boat name, the capacity or the loop tiles, and the resulting points, in that order, so the boat score is a calculation anyone can repeat.

The worked tally is where the sheet earns its price, because it shows the exact arithmetic a buyer will have to defend at their own table. Player A holds a winter tile paying one point per red keyple and owns six red keyples, for 6 points, plus 8 unallocated gold counters at one point each, plus the Keyflower boat with a transport capacity of 5, plus a Sea Bastion-style road loop of 3 tiles at one point each, giving 6 + 8 + 5 + 3 = 22 points. Player B holds a winter tile paying one point per blue keyple and owns nine blue keyples, for 9 points, plus 4 unallocated gold counters, plus a road loop of 7 tiles, giving 9 + 4 + 7 = 20 points, so A wins by 2. The counterfactuals are printed beside the tally because they are the arguments the sheet prevents: if B counts 3 gold counters that were already allocated to the blue winter tile a second time as unallocated gold, B falsely reaches 23 and flips the result; if A counts 4 iron sitting on an ordinary tile that is not the barn, blacksmith, stone yard, or timber yard as points, A falsely reaches 26 and inflates the margin; and if A claims the Keyflower boat doubling without owning the summer boat 2b, A falsely reaches 27 on a bonus that was never earned. Every one of those errors is a single line the log either records or does not.

That is the product: not a rules summary, but a scoring log a seller can print, a buyer can fill in during the winter auction, and a table can trust when the last tile is placed. The sheet lists every winter tile with its allocation column, every boat with its capacity or loop count, the unallocated gold column, and the purple marker declaration line, so that the final total is the sum of lines anyone can re-add.

A buyer who has lost a game to a double-counted keyple will pay for a sheet that makes the double count visible before the scores are announced, and a seller who has watched that argument ruin a game night will buy the sheet that ends it. Sell the log, not the lesson: the buyer already knows how Keyflower scores, and what they are missing is the record that proves it.

This log is a printable download for personal table use. It is not affiliated with the publisher or the designer, and it does not replace the rulebook: where the log and the rulebook disagree, the rulebook wins, and the sheet should be checked against the winter tiles actually in play before the game starts.

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