A printable Lisboa log lives or dies on the one record nobody keeps: what the endgame scoring actually added, and why, because Lisboa does not end with the wig track alone but with a fixed seven-line list added to it, and the game ends when a player holds four complete sets of rubble or three political decks run out, after which every player takes one more turn and then works through that list. Nobody at the table argues about the game they played; they argue about whether a ship scored its hull size or one point for existing, whether a rubble set paid three or one, whether reis converted five-to-one or one-to-one, and whether a Royal Favor tile paid two or one. The only evidence is the log: a line for every endgame category, with the count and the rate written beside it, or a single wig total that was written at the end and can be defended by nobody.
Ships score the sum of their hull sizes, not one point per ship, and rubble sets score three wigs each, so a player with two ships of hull five and hull four and four complete rubble sets scores nine from ships and twelve from rubble. Count the ships as two points instead of nine and seven points vanish, which is exactly the kind of quiet error that turns a tie into a loss nobody can explain. A log that lists each ship with its hull size beside it makes the rate checkable; a bare ship count does not, because the count alone cannot tell you whether the hull sizes were added or the ships were merely counted.
Store majorities and official majorities are table lookups, not rates, and that is the second trap. A player who holds more stores of a type than any opponent scores the table value for that type, and a player who put more state officials to work in public buildings than any opponent scores the table value for officials, with ties splitting the tied places rounded down. A log that writes one lump sum for store majorities and one for officials majorities, each labelled with the word majority, keeps the two lookups apart; a log that merges them into a single bonus line hides which table was consulted, and a tie split rounded the wrong way adds a phantom point that no later recount can find. The majority lines are where the table, not the arithmetic, decides the game, so the table result must be written down, not the reasoning that produced it.
Reis convert at five to one, rounded down, and Royal Favor tiles pay two wigs each, so a player holding twenty-seven reis and three Royal Favor tiles scores five from reis and six from favor. Round the reis up instead of down and a phantom point appears; convert reis one-to-one and twenty-two phantom points appear; pay favor at one each and three real points disappear. The reis line must show the gross reis figure and the floored result side by side, because the floor is the rule and the gross figure is the proof, and the favor line must show the tile count beside the rate of two, because a tile counted once looks identical to a tile counted twice until the rate is written out. Decrees score only if their criteria are met, and only for the player who holds them, so a decree line needs the criteria written beside it, not just the points, or an unmet decree scores on memory alone.
Take a game that ends with A on 66 wigs on the track and B on 70. A's endgame bonus is 58: ships 9, rubble sets 12, store majorities 11, reis 5, decrees 8, officials majority 7, Royal Favor 6. A's final total is 124. B's endgame bonus is 54: ships 6, rubble sets 9, store majorities 14, reis 6, decrees 5, officials majority 10, Royal Favor 4. B's final total is 124. The game is tied on wigs, and the tiebreak goes to the player with the most rubble sets, so A wins with four sets against B's three. Count A's ships as two instead of nine and A falls to 117, a false B win by seven. Round A's reis up instead of down and A rises to 125, a false A win by one. Pay A's favor at one each and A falls to 121 while B falls to 122, a false B win by one. Three different single-line errors, three different wrong results, and only the line-by-line log shows which one happened.
A Lisboa endgame log that a buyer prints, fills in, and trusts is not a sheet of blank lines but a checklist of the seven-line list in order: track wigs, ship hull sizes summed, rubble sets at three, store-majority table value, reis at five to one rounded down, decrees fulfilled, officials-majority table value, Royal Favor tiles at two, each with its count and rate beside it, and then the tiebreak line, most rubble sets, written before any winner is declared. That is the download worth selling: not the arithmetic, which any player can do, but the structure that stops the arithmetic from drifting, one line at a time, until the winner changes.
Disclaimer: This log is a player aid for Lisboa and is not affiliated with Eagle-Gryphon Games or Vital Lacerda. Endgame scoring uses the official seven-line list; check the rulebook for your edition before play.
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