A printable Teotihuacan log lives or dies on the one record nobody keeps: what each player actually held when the third Eclipse ended the game, because Teotihuacan ends at the third Eclipse, or at an Eclipse triggered by placing the final Pyramid tile, and the final scoring adds up pieces that were earned across three eras under different rates. Nobody at the table argues about the game they played; they argue about whether the Avenue multiplier was the lowest visible building number or the highest, whether Pyramid steps counted since the last Eclipse or since the start of the game, whether a set of masks was split the way that scores most, and whether the cocoa salary was paid in full. The only evidence is the log: a line for Avenue steps with the multiplier written beside it, a line for Pyramid steps since the last reset, a line for each mask set, a line for cocoa owed and cocoa paid, and a line for each Temple Bonus tile qualified for, or a single victory-point total that was written at the end and can be defended by nobody.
The Avenue of the Dead is the first trap the sheet is built to catch, because its multiplier is easy to read backwards. At each Eclipse, find the lowest visible number on the Buildings row on the main board, and each player scores that many victory points for each step they have moved up on the Avenue of the Dead. A player who writes down "Avenue: 18" with no multiplier beside it has written down a total nobody can re-add, because 6 steps at a multiplier of 3 is 18 while 6 steps at a multiplier of 5 is 30, and the difference is exactly the margin these games are won by. The log therefore has separate lines for Avenue steps and for the lowest visible building number, with the multiplication written out, so a disputed multiplier shows up before the totals are announced, not as a surprise after them.
The Pyramid track is the second trap, because it is the only track that resets. At each Eclipse, the player or players furthest ahead on the Pyramid track score 4 victory points, and each player scores points for each step they have moved up on the Pyramid track: 4 per step at the first Eclipse, 3 per step at the second, and 2 per step at the third. Then the Pyramid track resets for all players, and only the Pyramid track resets. A player who carries their Pyramid steps across Eclipses, counting every step since the start of the game at the final Eclipse, has overcounted by every step they already scored at the first two Eclipses. The log therefore has a Pyramid line per Eclipse, with the reset marked between them, so the final Eclipse counts only the steps taken since the second Eclipse, at 2 points each, plus the 4-point leader bonus where it applies.
Masks are the third trap, and they are the one that decides games, because the same handful of masks scores differently depending on how it is split. At each Eclipse, each player organizes their masks into one or more sets, where each set is comprised of different masks, and each set scores by its size: a set of 1 scores 1, a set of 2 scores 3, a set of 3 scores 6, a set of 4 scores 10, a set of 5 scores 15, a set of 6 scores 21, and a set of 7 scores 28. A player who writes down "masks: 8" with no sets beside it has written down a count nobody can score, because eight masks split as a set of 5 plus a set of 3 score 21, while the same eight masks split as two sets of 4 score 20, and a duplicate mask can never sit twice in the same set. The log therefore has a line per mask set, with the distinct masks in each set listed, so the best split is visible before the totals are announced, not guessed after them.
Cocoa salary and Temple Bonus tiles are the fourth trap, because one is a penalty players forget and the other is a bonus players fail to claim. At each Eclipse, each player must pay 1 cocoa for each worker they have, plus 1 additional cocoa for each worker of power 4 or 5, and loses 3 victory points for each cocoa they are unwilling or unable to pay. And at the final Eclipse, each player who has qualified for one or more Temple Bonus tiles, by being on the penultimate or topmost step of a temple, scores the bonus on each tile they reached: one of those bonuses scores the player's highest-scoring mask set one more time. A player who forgets a cocoa shortfall, or who never records that they reached a temple's penultimate step, has mis-scored in opposite directions by the same kind of omission. The log therefore has separate lines for cocoa owed, cocoa paid, and the shortfall penalty, plus a line per Temple Bonus tile with the qualification step recorded beside it.
The worked tally is where the sheet earns its price, because it shows the exact arithmetic a buyer will have to defend at their own table. This is the third Eclipse, so Pyramid steps pay 2 each, and the lowest visible building number is 3. Player A finished with 9 points from the Avenue (3 steps at a multiplier of 3), plus 6 from the Pyramid track (3 steps at 2 each), plus 21 from masks (a set of 5 scoring 15 plus a set of 3 scoring 6), plus 15 from a Temple Bonus tile that scores A's highest mask set one more time, for 9 + 6 + 21 + 15 = 51. Player B finished with 18 points from the Avenue (6 steps at a multiplier of 3), plus 10 from the Pyramid track (5 steps at 2 each), plus 4 as the Pyramid track leader, plus 18 from masks (a set of 5 scoring 15 plus a set of 2 scoring 3), minus 3 for 1 unpaid cocoa, for 18 + 10 + 4 + 18 - 3 = 47, so A wins by 4 despite B leading on the Avenue and the Pyramid track. The counterfactuals are printed beside the tally because they are the arguments the sheet prevents: if the Avenue multiplier is misread as the highest visible building number, 5 instead of 3, A scores 57 and B scores 59, and B falsely wins a game actually lost by 4; if B's Pyramid steps are counted since the start of the game, 11 steps instead of the 5 since the last reset, B scores 59 and falsely wins by 8, because the Pyramid track resets after every Eclipse; and if A's Temple Bonus qualification is never recorded, A scores 36 and falsely loses by 11, because reaching a temple's penultimate step is what qualifies the bonus at all. Every one of those errors is a single line the log either records or does not.
That is the product: not a rules summary, but a scoring log a seller can print, a buyer can fill in at each Eclipse, and a table can trust when the winner is announced. The sheet lists Avenue steps with the multiplier written beside them, Pyramid steps per Eclipse with the reset marked, each mask set with its distinct masks listed, cocoa owed and paid with the shortfall penalty beside them, and each Temple Bonus tile with its qualification step, so that the final total is the sum of lines anyone can re-add, and the game-end trigger is recorded alongside it in case anyone disputes when scoring stopped.
A buyer who has lost a game to a mask set split the wrong way or a Pyramid track counted without its reset will pay for a sheet that makes both visible before the totals are announced, and a seller who has watched that argument ruin a game night will buy the sheet that ends it. Sell the log, not the lesson: the buyer already knows how Teotihuacan scores, and what they are missing is the record that proves it.
This log is a printable download for personal table use. It is not affiliated with the publisher or the designer, and it does not replace the rulebook: where the log and the rulebook disagree, the rulebook wins, and the sheet should be checked against the tracks, masks, workers, and tiles actually in play before the game starts.
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