The article analyzes mass culture, specifically the Fallout series, not as simple entertainment, but as an advanced technology of a thought experiment. The author argues that pop culture allows for the transformation of abstract philosophical and ethical problems into concrete narrative and decision-making experiences. Unlike classical thought experiments, digital games introduce an element of user agency, forcing them to confront dilemmas regarding power, technology, morality, and the human condition in a post-catastrophic world. The text rejects a condescending approach to pop culture, pointing to its ability to build complex normative and emotional structures that serve as tools for investigating fundamental existential questions.
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