Roblox takes 30% of every game pass and developer product sale, and rounds your share down. If you want to receive an exact number of Robux, you have to price a little above what you'd guess.
The rule.
- What you receive is floor(price × 0.7).
- The price to list is ceil(target ÷ 0.7).
Cheat sheet for less obvious targets:
| You want to receive | List at | You get |
|---|---|---|
| 50 | 72 | 50 |
| 75 | 108 | 75 |
| 200 | 286 | 200 |
| 350 | 500 | 350 |
| 2,500 | 3,572 | 2,500 |
| 7,000 | 10,000 | 7,000 |
List one Robux lower and you lose a Robux: 71 pays 49 and 285 pays 199.
Is a round price better? Players respond to clean numbers like 99, 199 and 499. If you'd rather keep round prices, the Roblox tax calculator shows exactly what each one pays: 99 pays 69, 199 pays 139 and 499 pays 349.
Turning it into money. Say a pass priced at 286 sells 500 times. You receive 100,000 Earned Robux, which is $380 through DevEx at the standard rate. A DevEx calculator shows this for any balance, including the higher US 18+ rate.
The fee and rounding come from the Roblox Creator Hub. Check there for changes.
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