Doesn't have to be good. In fact most games people make (myself included) suck. It's about knowing how to do it. Another thing you can look into is developing WPF applications using C#. That will allow you to build applications that run directly on Windows. Below is a link of a video I found useful when I started my new job.
Software developer at Undev studios in Berlin. I create interactive multimedia installations which work in real time. I also love to create art with technology and code.
Sure thing George, I just think that game development is a very particular branch of work which normally requires a lot of people with different backgrounds. Concept art, coder, musician , 3d or 2d artist etc etc...
Therefore the scope may be a bit too wide to actually learn some areas of focus.
I just started with WPF a few days ago while working on my 1st program, so its been a valuable lesson.
Thanks for the advice !
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Doesn't have to be good. In fact most games people make (myself included) suck. It's about knowing how to do it. Another thing you can look into is developing WPF applications using C#. That will allow you to build applications that run directly on Windows. Below is a link of a video I found useful when I started my new job.
youtube.com/watch?v=Vjldip84CXQ&t=...
Sure thing George, I just think that game development is a very particular branch of work which normally requires a lot of people with different backgrounds. Concept art, coder, musician , 3d or 2d artist etc etc...
Therefore the scope may be a bit too wide to actually learn some areas of focus.
I just started with WPF a few days ago while working on my 1st program, so its been a valuable lesson.
Thanks for the advice !