Gopi is a Developer evangelist with over 14 years of experience. He specializes in Java-based technology stacks and has worked for various startups, the European government, as well as tech giants.
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Gopi is a Developer evangelist with over 14 years of experience. He specializes in Java-based technology stacks and has worked for various startups, the European government, as well as tech giants.
Location
Brussels, Belgium
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Woolf University
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Working on my startup idea. A nomad!! https://www.ggorantala.dev/all-courses/
@pgradot, popCount returns the number of 1 bits in the value of x . How do you think it's doing? And how it knows if it's a 1 bit or 0 bit at any given position?
The popCount function runs through all the bit positions, which means k bits in any integer. So the time is directly proportional to number of bits present in an integer.
Also, Since it's an integer, and we knew that integers have fixed number of bits, hence at any point of time the time in running an algorithm is directly proportional to its bits.
**Note: **In small computations, big-O won't matter, but you should always write optimized algorithms in any software products.
In both of your implementations for hammingDistance(), you start with a ^ b and then you count the bits, using 2 different techniques. Why on earth would std::popcount() would use a less optimized technique?
Furthermore, you say:
Time complexity: O(1). For a 32-bit integer, the algorithm would take at most 32 iterations.
Isn't that O(32) ?
Then you say:
Time complexity: O(1). The input size of the integer is fixed, we have a constant time complexity.
The integer is still 32-bit wide, so why do you have a different conclusion?
Note: a smart guy said almost 50 years ago that "premature optimization if the root of all evil"
Gopi is a Developer evangelist with over 14 years of experience. He specializes in Java-based technology stacks and has worked for various startups, the European government, as well as tech giants.
Location
Brussels, Belgium
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Woolf University
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Working on my startup idea. A nomad!! https://www.ggorantala.dev/all-courses/
You covered everything, except that my first approach is not optimized and popCount fn runs through all the bit positions which isn't an optimized one as well.
Brian's algorithm is optimized, which is my second approach. Check LeetCode link below for explanation more on this.
Big-O simplification says, we can round it to the nearest one's.. O(32)by the way you're right, and is simplified and rounded to O(1), or constant time.
Why O(1)?
Here is what LeetCode experts has to say about Hamming Distance, check out their Brian's algorithm solution leetcode.com/problems/hamming-dist....... You'll understand... why this is a O(32) or in simple terms O(1) time.
Gopi is a Developer evangelist with over 14 years of experience. He specializes in Java-based technology stacks and has worked for various startups, the European government, as well as tech giants.
Location
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Working on my startup idea. A nomad!! https://www.ggorantala.dev/all-courses/
You need to understand that integers have fixed number of bits present, so at any point of time it won't change and hence it is always O(1).
Bubble sorting on an array is traversing the number of elements present in the array, which means if an array has 5 elements, it iterates 5 times and if it contains a millions items, then the iteration takes a millions times.. So the order or time is directly proportional to O(n), where n is the number of elements present in the array.
Note: Number of bits for an integer are fixed and never change, whichi is constant. This algorithm would require less iterations than the bit shift approach.
And as the approach is bit shift, since the size(i.e., the bit number) of integer number is fixed, we have a constant time complexity, which is O(1).
Gopi is a Developer evangelist with over 14 years of experience. He specializes in Java-based technology stacks and has worked for various startups, the European government, as well as tech giants.
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Working on my startup idea. A nomad!! https://www.ggorantala.dev/all-courses/
Yes, when N gets bigger, the iterations do as I've explained in my earlier comment.
Why O(1)?
Here is what LeetCode experts has to say about Hamming Distance, check out their Brian's algorithm solution - leetcode.com/problems/hamming-dist.... You'll understand... why this is a O(32) or in simple terms O(1) time.
Gopi is a Developer evangelist with over 14 years of experience. He specializes in Java-based technology stacks and has worked for various startups, the European government, as well as tech giants.
Location
Brussels, Belgium
Education
Woolf University
Pronouns
He/Him
Work
Working on my startup idea. A nomad!! https://www.ggorantala.dev/all-courses/
Gopi is a Developer evangelist with over 14 years of experience. He specializes in Java-based technology stacks and has worked for various startups, the European government, as well as tech giants.
Location
Brussels, Belgium
Education
Woolf University
Pronouns
He/Him
Work
Working on my startup idea. A nomad!! https://www.ggorantala.dev/all-courses/
Gopi is a Developer evangelist with over 14 years of experience. He specializes in Java-based technology stacks and has worked for various startups, the European government, as well as tech giants.
Location
Brussels, Belgium
Education
Woolf University
Pronouns
He/Him
Work
Working on my startup idea. A nomad!! https://www.ggorantala.dev/all-courses/
Having knowledge on how bit level operations work will be a game changing, you can solve problems in lesser time.
These bit tricks could help in competitive programming in running algorithms mostly in O(1) time with faster execution.
This is one of the most important/critical topics when someone starts preparing for coding interviews for FAANG companies.
It helps run algorithms in lesser time, and this is what the entire world is looking for, render something really fast on an app that do massive calculations in just milliseconds.
Bit level operations are very fast, as they are done at bit level.
Coding Interviews are intimidating to most of the programmers, learning these bit tricks, DSA and some problem solving can make you a better programmer and decision maker while choosing a better approach/algorithm for a software problem.
We're a place where coders share, stay up-to-date and grow their careers.
There is an easy solution to count the number of 1 bits in a value, with C++20:
See en.cppreference.com/w/cpp/numeric/...
Hey @pgradot,
This works fine, and the time is
O(1). but the built-inpopCountfunction would takeO(k)time wherekis the number of bits for an integer number.So you code has to go through all of the bits present in a integer one-by-one.
But unlike Brian Kernighan’s Algorithm, which runs in 2 iterations to figure out the output using
&operator fornand(n-1)elements.As Tony B mentionned below, I don't believe Big-O notation is relevant.
That consideration put aside, how do you know that std::popcount() is O(k)?
@pgradot,
popCountreturns the number of 1 bits in the value of x . How do you think it's doing? And how it knows if it's a1bit or0bit at any given position?The
popCountfunction runs through all the bit positions, which meanskbits in any integer. So the time is directly proportional to number of bits present in an integer.Also, Since it's an integer, and we knew that integers have fixed number of bits, hence at any point of time the time in running an algorithm is directly proportional to its bits.
**Note: **In small computations, big-O won't matter, but you should always write optimized algorithms in any software products.
In both of your implementations for
hammingDistance(), you start witha ^ band then you count the bits, using 2 different techniques. Why on earth wouldstd::popcount()would use a less optimized technique?Furthermore, you say:
Isn't that O(32) ?
Then you say:
The integer is still 32-bit wide, so why do you have a different conclusion?
Note: a smart guy said almost 50 years ago that "premature optimization if the root of all evil"
Hey @pgradot ,
You covered everything, except that my first approach is not optimized and
popCountfn runs through all the bit positions which isn't an optimized one as well.Why O(1)?
Here is what LeetCode experts has to say about Hamming Distance, check out their Brian's algorithm solution leetcode.com/problems/hamming-dist....... You'll understand... why this is a O(32) or in simple terms O(1) time.
Hey Tony,
You need to understand that integers have fixed number of bits present, so at any point of time it won't change and hence it is always
O(1).Bubble sorting on an array is traversing the number of elements present in the array, which means if an array has 5 elements, it iterates 5 times and if it contains a millions items, then the iteration takes a millions times.. So the order or time is directly proportional to
O(n), wherenis the number of elements present in the array.Note: Number of bits for an integer are fixed and never change, whichi is constant. This algorithm would require less iterations than the bit shift approach.
And as the approach is bit shift, since the size(i.e., the bit number) of integer number is fixed, we have a constant time complexity, which is
O(1).Hey Tony,
Yes, when
Ngets bigger, the iterations do as I've explained in my earlier comment.I never said there is a O(32) that exists in Big-O... But you aren't understanding big-O complexity properly.
O(32) mean -> 32 bits for an integer, and as this is a fixed number, we can round it to constant
O(1)time.Check this - https://leetcode.com/problems/hamming-distance/discuss/?currentPage=1&orderBy=most_relevant&query=O%2832%29
If this won't convince you at all. My bad :(
Ref - stackoverflow.com/questions/209691...
Hey @leouofa,
Having knowledge on how bit level operations work will be a game changing, you can solve problems in lesser time.
Coding Interviews are intimidating to most of the programmers, learning these bit tricks, DSA and some problem solving can make you a better programmer and decision maker while choosing a better approach/algorithm for a software problem.