Sorry for the mistake; I read your message too fast.
I tried your suggestion with one path and moving the canvas before drawing it. It’s still a little bit under the first implementation performances but more stable (no more freezing).
RenderingWith.Diamond -> { canvas.translate(x,y) drawPath(diamond, color) canvas.translate(-x,-y) }
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Sorry for the mistake; I read your message too fast.
I tried your suggestion with one path and moving the canvas before drawing it. It’s still a little bit under the first implementation performances but more stable (no more freezing).