We have released some games in Go like Clock of Atonement and Bluebird of Happiness. Unfortunately, we haven't made them open-source yet for some b...
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Great job! In fact, I have watched your game-engine for a long time (Currently, I'm making my own - korok.io). I have introduced your game and game engine to my friends to tell them Go can make game very well. But Clock of Atonement and Bluebird of Happiness is not available in China and I cann't download it with a China region Appstore account. Can you changes this?
Hi, thank you for using Ebiten! We're now doing efforts to make our apps to fit with China market, so please stay tuned.
Awesome work! I'll take a look at your game lib.
Great work! I have just started working on a game project and go, and am definitely planning on using some of these libraries! I'll definitely contribute back when I can.
Out of curiosity, did you use another library for collision detection or write something simple yourself?
Thank you! I appreciate your feedback!
No, since our games don't need such physics engines or collision detections. There are some such engines like Box2D in Go (github.com/ByteArena/box2d) and you can use this with our engine.
I used ebiten to make a very basic game and used pixel perfect collision you can check it out here github.com/ranchblt/geometry-jumpe...
great work. I just find some sample game engine, unity and libgdx is so heavy and alot of rules, your engine just what i want.
Thank you! I'm glad that my lib fits your needs. I'd appreciate your feedback!
Awesome! I've been trying to go a bit more, and making games is great fun. So, thanks for the libraries! :+1:
Thank you! Yeah, that's definitely fun! I'd like to make developing games in Go more popular.
Feedbacks or contributions for our libs are always welcome!
I played with Ebiten a long time ago and now again... It's really nice to see how it evolved!!! Great Job!!!
Excellent!!!