To avoid Input loss as well as double input (since the physics loop can be executed more than once per frame). it would make more sense to check for Inputs inside an Update rather than the FixedUpdate.
Thread: forum.unity.com/threads/check-for-...
My name is Ayoub Gharbi, I'm from Tunisia (North Africa if you don't know it x) ). I'm a software engineer currently working as a game developer at NukedCockroach.
To avoid Input loss as well as double input (since the physics loop can be executed more than once per frame). it would make more sense to check for Inputs inside an Update rather than the FixedUpdate.
Thread: forum.unity.com/threads/check-for-...
Yes you are right, I didn't pay attention to this detail, thanks!