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Discussion on: How To Run A Modded Minecraft Server on AWS

hsimah profile image

I'm at work at the moment so I can't do more testing.

A few things I can note:

  • Running /usr/bin/java ... on its own (no sudo) works fine and I can play on my Minecraft server when it starts up, mods and all.
  • Having the same command execute via system service fails due to permissions.
  • Having the system service run via sudo works, but does not create/read the eula.txt

Permissions on the directory are ec2-user:ec2-user and that user can create, update and delete the eula.txt. I might go through the whole set up and make sure everything is configured correctly on the AWS side, but it seems odd that I can run the server myself, but when I try and set it as a service it fails. Having done Windows services for many years I do know it's usually some sort of permission that is the issue.

On another note - how do you persist your game world? My thought would be to create a cron job to store the world in my S3 periodically.

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andrewbrown profile image
Andrew Brown 🇨🇦 Author

Your EC2 instance has an EBS volume which is your virtual hard drive. You can take snapshots which are then stored on AWS managed S3. When you take additional snapshots it only backs up the difference in changes like a git repository.

They don't recommend to take EBS snapshots while the server is running but you certainly can and this is what I do and I've had no ill adverse effects (data loss or reduced server speed).

You could also sync just the files you want to s3 but this I think is less desirable now that I've done both methods.

You can automate EBS snapshots on schedule via CloudWatch events. CloudWatch events are basically serverless cron jobs, and much better than configuring your instance.