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Jim L
Jim L

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Building Tools for 3 Small Roblox Fan Sites in the Same Week (What Worked, What Didn't)

Three different Roblox fan games shipped new content in the last couple of weeks, and instead of writing a guide for each one I ended up building a small tool. Here's the rundown, including the one that's still rough around the edges.

Squishy Dumplings: a trade calculator that needed real trade data first

Squishy Dumplings (the trading sim that launched on 2026-06-24) has a value list problem that's common to every new Roblox trading game: the community's early guesses about item worth are based on maybe a dozen trades total. I built a trade calculator at tradesquishydumplings.com/trade-calculator that lets you punch in what you're offering and receiving and see if the ratio lines up with what's actually been trading, not just what someone posted in a Discord tier list. It's still thin on data since the game is only a couple weeks old, so give it another stretch before trusting the ratios past the top 10 items.

Clean the Library Roblox: sorting 40+ books faster than trial and error

This one's a puzzle game where you sort books into the right section by genre and color code, and the genre rules aren't explained anywhere in-game. I mapped the actual sorting logic at cleanthelibraryroblox.com/book-locations after going through every book across three separate playthroughs. It cut my own clear time from around 6 minutes down to under 90 seconds once I stopped guessing which shelf a mystery-genre book with a green cover belonged on.

Clean the Supermarket: a map because the aisle layout resets every round

Clean the Supermarket (launched 2026-06-28) randomizes aisle placement each round, which makes a static walkthrough useless after your first clear. Instead I put together a map reference at cleanthesupermarket.com/map that documents the fixed landmarks (checkout, storage room, entrance) you can orient yourself by no matter which layout you get, plus which item categories tend to cluster near each one.

What didn't go so well

None of these three sites have meaningful search traffic yet since they're all under three weeks old, so I'm building on player feedback and my own playtesting rather than search data telling me what people actually look for. The Squishy Dumplings calculator especially will need a rework once trade volume picks up; right now it's closer to an educated starting point than a definitive pricing tool.

If you're playing any of these three and something in the tools looks off, that's genuinely useful to know before I put more time into round two on any of them.

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