If you know any Object Oriented programming language like C#, Java, and you want to understand the basic fundamentals of Dart. This article is for you.
Before you proceed further, please note, this article contains only examples and syntaxes.
Fundamentals
- Dart is static type, object oriented programing language.
- Dart support two types of compilation i.e. JIT (Just in Time) and AOT (Ahead of Time).
Just In Time
A JIT compiler converts program source code into native machine code just before program execution. Compilers are usually one of the deciding factors in the speed of an application both in development and when pushed to production. The JIT compilers can be used to improve performance speed and improve application runtime.
Ahead Of Time
The AOT compiler works by compiling your code before it is โdeliveredโ to whatever runtime environment runs the code. The AOT compiler is typically used when the app is ready to be deployed to either an appstore or an in-house production backend.
Read more about JIT & AOT here.
Read/Write
import 'dart:io';
stdout.writeln("What is your name");
String? name = stdin.readLineSync();
print("My name is $name"); //$name string interpolation
Data Types
- Strongly typed data type: int, double, String, bool
- Dynamic typed data type: dynamic
void main() {
int amount = 100;
var amount2 = 100;
print("amount: $amount | amount2: $amount2");
// similarly for String, double, bool
// dynamic
dynamic weakVariable = 100;
print("Weak variable 1: $weakVariable \n");
weakVariable = "Dart Programming";
print("Weak variable 2: $weakVariable");
}
String
void main() {
var s1 = 'Single quotes work';
var s2 = 'Double quotes work as well';
var s3 = 'It\'s easy to escpte the string delimiter';
var s4 = "It's even easier";
print(s1);
print(s2);
print(s3);
print(s4);
print('');
// Raw String
var s = r'In a raw string, not even \n gets special treatment';
print(s);
// String interpolation
var number = 35;
var str = "Current number is $number";
print(str);
}
Type Conversion
void main() {
// String -> int
var one = int.parse('1'); // not safe, if 'str' is passed, it will fail
assert(one ==1); // testing that parsed correctly
// String -> double
var onePointOne = double.parse('1.1');
assert(onePointOne == 1.1);
// int -> String
String oneAsString = 1.toString();
assert(oneAsString == '1');
// double -> String
String piAsString = 3.14150.toStringAsFixed(2); // 2 floating point
assert(piAsString == '3.14');
}
Constant
use const
keyword to make a variable const.
Null
if you will to set null, you will get linting error (disable it before testing).
class Num {
int num = 10;
}
main() {
var n; // n is null
// var n = New(); // creating new object of class
int number = n?.num ?? 0; // if n is null or n.num is 0 then assign 0
print(number);
}
Function
old school
<return_type> / void <function_name>(param_type param1, param_type param1 ){
return / nothing in case of void
}
dynamic square(var num) {
return num * num;
}
int square2(int num) {
return num * num;
}
Arrow Function => // '=>' is also known as fat arrow function;
dynamic square(var num) => num * num;
nameless function also known as anonymous function
main() {
var list = ['apples', 'bananas', 'oranges'];
list.forEach(printF); // old school
}
void printF(item) {
print(item);
}
// anonymous type
var list = ['apples', 'bananas', 'oranges'];
list.forEach((item) {
print(item);
});
}
Positional & Named Parameter
// Positional parameter
main() {
print(sum(2, 2));
}
dynamic sum(var num1, var num2) => num1 + num2;
// ---------
// Named Parameter
main() {
print(sum(num2: 5, num1: 8));
}
dynamic sum({var num1, var num2}) => num1 + num2;
// ---------
// Combined together
main() {
print(sum(5, num2: 8));
}
dynamic sum(var num1, {var num2}) => num1 + num2;
Note:
By default named parameters are optional parameter, but you need to handle the null situation.
Updated code
main() {
print(sum(5));
}
dynamic sum(var num1, {var num2}) => num1 + (num2 ?? 0); // manually handling
// dynamic sum(var num1, {var num2 = 0}) => num1 + num2; // default value
similarly for Positional parameter
dynamic sum(var num1, [var num2]) => num1 + (num2 ?? 0); // manually handling
Class
class Person {
String name;
int age;
// Shortcut
Person(this.name, [this.age = 18]); // [] optional parameter, in this case age
// Named Constructor
Person.Guest([this.name = "Guest", this.age = 18]) {} // optional parameter
Person.Guest2({this.name = "Guest", this.age = 18}) {} // positional parameter
void showOutput() {
print(name + ' ' + age.toString());
}
}
class X {
final name; // won't change after assigning first time // runtime
static const int age = 10; // compile time
X(this.name);
}
// --------
// Inheritance & overriding
class Vehical {
String model;
int year;
// Shortcut
Vehical(this.model, this.year);
void showOutput() {
print(model + ' ' + year.toString());
}
}
// inheritance
class Car extends Vehical {
double price;
Car(String model, int year, this.price) : super(model, year);
// void showOutpu() {
// super.showOutput();
// print(this.price);
// }
@override
void showOutput() {
print(this.price);
print(this.price);
}
}
Collection[List, Set, Map]:
main() {
List<String> names = ['name1', 'name2'];
// List names = ['name1', 'name2']; // List<dynamic>
// var names = ['name1', 'name2']; // List<String>
print(names[0]);
}
// Mutable
List<String> names = ['name1', 'name2'];
names[1] = "new name";
// Immutable
List<String> names2 = const ['name1', 'name2'];
names2[1] = "updated"; // while running, this will break;
Set
// Set is an unordered collection of unique item.
var halogens = {'fluorine', 'chlorine', 'fluorine'}; // as you can see, I am trying to add 'fluorine' again, this will throw linting error
// this will work
Set<String> halogens = {'fluorine', 'chlorine'};
Map
// Map is basically a collection of key-value items, similar to Dictionary in C#
// Map
Map<String, String> halogens = {'first': 'fluorine', 'second': 'chlorine'};
var halogens2 = {'first': 'fluorine', 'second': 'chlorine'};
var halogens3 = {1: 'fluorine', 2: 'chlorine'};
Map<int, String> x = {1: 'fluorine', 2: 'chlorine'};
var halogens4 = Map();
}
Exception Handling:
try {
} on CustomException { // handle custom errors, if the error is of type CustomException
} on DomException { // handle Dom Exception
}catch (e) { // handle all error except above exceptions
} finally {
}
Future, Async, Await
Future<String> createOrderMessage() async {
var order = await fetchUserOrder();
return "Your order is: $order";
}
Future<String> fetchUserOrder() => Future.delayed(
const Duration(seconds: 2),
() => "Some product",
);
Future<void> main() async {
print("Fetching user order...");
print(await createOrderMessage());
}
If I have missed any important topic regarding dart fundamentals, please comment down below. I will be more than happy to update this article.
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