We started by giving the wall tiles and building tiles an object of information using OOP. Then we work to encapsulate our large function generateRooms. Finally we add sound effects that start whenever the player goes inside.
We started by giving the wall tiles and building tiles an object of information using OOP. Then we work to encapsulate our large function generateRooms. Finally we add sound effects that start whenever the player goes inside.
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Natália Catunda -
Sushant Gaurav -
Jonathan Gamble -
Okoye Ndidiamaka -
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