It's one TCP package to the Pushe servers and one back to your other client.
If both have a ping of 50, which I'd consider good, the delay would at least be 100, but Pusher says you should only send 10 client events per second, so this should fit.
But I guess you're stuck with max 10fps, most of the time even less.
It's one TCP package to the Pushe servers and one back to your other client.
If both have a ping of 50, which I'd consider good, the delay would at least be 100, but Pusher says you should only send 10 client events per second, so this should fit.
But I guess you're stuck with max 10fps, most of the time even less.
You don't have to send frames, you can send chunks. That, of course, will add a delay = time length of a chunk.