My favorite language is F#, and I feel really comfortable with what I could do there. Rust is also something I have my eye on for going lower level (no GC / runtime). From what I can tell so far, I would program in Rust similar to the simplified way I already use in F#. I wrote about my F# tactics here.
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That sounds really cool! Out of curiosity, what language would you implement the game engine in?
My favorite language is F#, and I feel really comfortable with what I could do there. Rust is also something I have my eye on for going lower level (no GC / runtime). From what I can tell so far, I would program in Rust similar to the simplified way I already use in F#. I wrote about my F# tactics here.