My plan for the final release is to contribute to a Godot add-on called Pandora. I have a big love for RPG games, and was researching tools to help build RPGs in the Godot engine when I found this addon, which simplifies adding and handling systems such as skills, items, and characters.
I've chosen this project because of my interest in the genre that it is used for, and because I want to use this addon for my own project moving forward. This will be a linear progression from coding games to coding tools for the games.
The feature I'd like to work on has been open since 2023, but the project is still slowly being contributed to. There are a few other open issues as well, depending on how complex this one ends up being, but for now I want to focus on this. Having never worked on a tool for an existing engine, this will be something new that I'll have to learn.
It's a straightforward feature to add a setting that lets users switch from the current tree view (all categories in one list) to a tabbed view (each top category gets its own tab).
This week, I need to first see how this addon works. I'll start a project and play around with the addon to get an understanding of how addons work, and how the categories currently look and why a tabbed view might be a good feature to add.
After that, I'll need to analyze the code and start testing how things change.
Ultimately my goal is to get more comfortable with creating games using Godot and working with addons to the engine. And in the future, I hope to create an addon of my own.
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