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Dan Dahl
Dan Dahl

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Public Roadmap and setting up new models

Hey folks,

This week, after careful consideration and a lot of back and forth, I've decided to pivot again, to a hybrid combat system that uses both Attributes and Skill-Based Progression. I'm drawing on a lot of inspiration from Dark Souls for my Attribute and weapon scaling components, but I'm going to move forward with a skill system that requires players to equip weapons to earn progress with their skills associated with them.

For example, a long sword defines its base damage, attack speed, range, attribute requirements and how the damage scales with each attribute. The "Swords Proficiency" skill applies to any sword the character equips, and determines their Accuracy, Crit Chance, Crit Damage and Armour Penetration scale with skill ranks.

The more Expeditions and Combats that the character completes, the more experience they get towards ranking up the skills supporting their equipped weapons and spells.

For anyone that is interested, I've set up a roadmap on Github here.

I'd welcome any comments or feedback people have on this or any of my previous blogs, and please feel free to follow my socials and dev blogs, or join my Discord community. Details on all that can be found at magipunk.com.

Cheers!
Dan Dahl

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