Animations in websites can be done in many ways. From coding it in vanilla Javascript, to the countless libraries you can download, to Flash (rip), you can pick and choose what you use to fit your needs. But one basic way to do so is in CSS. This is useful since they are natively supported by all the major browsers and don't require any extra downloads. In this post, we will show how to rotate and scale in multiple dimensions.
Setting the Stage
note: this will be done in SCSS
First, we need to set up the objects we want to animate. We will create 3 axes, and a circle at the center, all as div
s. We'll wraps them in a single parent "scene" div
. This will be all the HTML we'll need for this. So far, our code is:
<div class='scene'>
<div class="axis x"></div>
<div class="axis y"></div>
<div class="axis z"></div>
<div class='circle'></div>
</div>
However, if you look at this in the browser, you'll see nothing. So now, we need to add some basic properties to our div
s.
For our body
, let's set the background-color
to black, display
to grid, place-items
to center, min-height
to 100vh (100% of the viewport size), and overflow
to hidden.
For our scene
div, we just need to set the position
to relative.
For our 3 axis
divs, we'll give them a height
of 1px (1 pixel), a width
of 200vh (twice the size of the viewport), a left
of -100vh (to center them), and position
to absolute. We'll also give each axis their own color, using the x
, y
, and z
classes. We will also rotate
y
by 90deg around the z-axis, and the z
by 90deg around the y axis.
Lastly, we'll give the circle
div a position
of absolute, border-radius
of 50% (which will make it a circle), a width
and height
of 120px, a left
and top
of -60px (to center it), and a background
of white.
So far, it should look like:
Starting the animations: Rotating the scene
Let's start by animating the entire scene, so it is if we are orbiting the circle. First, we have to set the perspective
of the body
to 800px, so the "camera" will be 800px from the center. We will also add
*:not(:empty){
transform-style: preserve-3d;
}
to the body
which will allow us to see things in 3 dimensions.
Next, let's add an initial rotation around the x-axis by adding transform: rotateX(10deg);
.
Since we are rotating the whole scene, we will give the animation
to the scene
div. Our animation
will take 4 inputs: a name, a duration, an iteration number, and a timing function. Let's call this animation "orbit", have it last 20 seconds, repeat infinite
ly, and with a linear
timing function. So far, it should look like animation: orbit 20s infinite linear;
Next, we have to create the keyframes
. Each keyframe
will specify how far we want the rotation to go. Luckily, we only need two keyframes
. The first will be at 0%, where we will give it a transform
of rotateY(0)
. This is the starting position. At 100%, we want it to make a full rotation, so we can set another keyframe
at 100%, and give it a transform
of rotateY(360deg)
. We will also have to add the rotateX(10deg)
in each transform, in order to keep that constant.
Now, the animation will look like:
Rotating the Circle
Now, let's add an animation to the circle, so it rolls while clicked. First, we have to add the animation to the '.circle' div. Here, we will use animation: roll 5s infinite linear;
. We will also use very similar keyframes
as the scene, but with rotateX
instead of rotateY
. If you look at the code now, you'll see that the circle is rotating around the x-axis. However, we only want it to do so while clicked. So in .circle.
, we will add animation-play-state: paused;
. This will set the default state of the circle's animation to not run. Now, we'll add a new section, for .circle:active
. This will be applied while the .circle
div is being clicked. In here, we will add animation-play-state: running;
, making the animation run.
Now, it will be:
Scaling the Circle
Lastly, let's add another animation to the circle.
Firstly, if we just add another animation, it will override the transitions that we already wrote. So let's first wrap our circle
div in a new squish
div.
Next, we will make it stretch horizontally, then return to normal, then stretch vertically, and then return to normal. Again, we will have to add an animation to .circle
. We will add , squish 20s infinite linear
to our animation
property in .circle
. We will also have to add , running
to the animation-play-state
property, so it will run by default. Now, the keyframes
will be more difficult. First, we'll set the keyframes
that will be the default values. This will happen at 0%, 50%, and 100%. So we will add a keyframe
of 0%, 50%, 100% { transform: scale(1); }
. Next, at 25%, we want to have a transform
of scaleX(4)
, which will make it four times as long. Finally, at 75%, we want a transform
of scaleX(4)
to make it 4 times as tall.
Our final product will be:
Final thoughts
Congrats! This is the first step towards understanding animations in CSS. There are many other operations you can do to make even more complicated animations, and there are some really impressive examples out there. Keep playing around with it make it even cooler!
Top comments (0)