I'm interested in using your library for a Unity game application that will run on Android and IOS devices, and also for windows desktops. Will your library work for all three platforms?
I have never tried creating Unity library packages but C# implementation wise I don't see any blocker. Use of the framework API is not very tricky. I would get rid of blocking issues if there are any (but not going to spare my own time on it).
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I'm interested in using your library for a Unity game application that will run on Android and IOS devices, and also for windows desktops. Will your library work for all three platforms?
I have never tried creating Unity library packages but C# implementation wise I don't see any blocker. Use of the framework API is not very tricky. I would get rid of blocking issues if there are any (but not going to spare my own time on it).