There's even a whole discussion to be had here about arrays, locality of reference, cache eviction, false sharing, parallelization, etc. Summed up in short: data oriented design. Performance will improve vastly if you design for collections instead of objects. It's almost only stupid to think in lone objects these days.
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There's even a whole discussion to be had here about arrays, locality of reference, cache eviction, false sharing, parallelization, etc. Summed up in short: data oriented design. Performance will improve vastly if you design for collections instead of objects. It's almost only stupid to think in lone objects these days.