He/him, developer, builder of things both tangible and abstract, practitioner of yoga and ukulele... All-around complicated monkey.
https://www.buymeacoffee.com/tobyplaystheuke
I was working on that, and not as easy as I'd first thought. I can't figure if transitions are available from one grid-area to another, as that's not necessarily a numeric (quantitative) transform. But I might find a workaround, if I do I'll mention it here.
He/him, developer, builder of things both tangible and abstract, practitioner of yoga and ukulele... All-around complicated monkey.
https://www.buymeacoffee.com/tobyplaystheuke
So I had put this aside for a long while, moved on to other ideas and projects, but recently working through the logic of the Knight's Travels problems, and the fact that this was still in issue bugged the crap out of me. So I did a little digging, and found github.com/aholachek/animate-css-grid - which very cleanly, easily handles the animation between grid-areas!
The nice thing about it is, I can remove the static CSS initial values, and it was a seamless, modular update. The replit is using the animation, check it out!
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I guess this also has support for CSS animations perhaps?
I was working on that, and not as easy as I'd first thought. I can't figure if transitions are available from one grid-area to another, as that's not necessarily a numeric (quantitative) transform. But I might find a workaround, if I do I'll mention it here.
I had the same thought and see no reason it wouldn’t be able to achieve pretty cool animations with very little overhead.
So I had put this aside for a long while, moved on to other ideas and projects, but recently working through the logic of the Knight's Travels problems, and the fact that this was still in issue bugged the crap out of me. So I did a little digging, and found github.com/aholachek/animate-css-grid - which very cleanly, easily handles the animation between grid-areas!
The nice thing about it is, I can remove the static CSS initial values, and it was a seamless, modular update. The replit is using the animation, check it out!