I figured it's time to start recording what I'm up to with Throne of Mithrill, so, here it goes.
Although C# has been giving me a lot of trouble...
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What kind of troubles are you having with C#?
Language itself, or the Godot bindings?
The Godot bindings, mainly generics and having to call
CallDefered
in some unexplained cases.Though, at the time of writing this post I was using the 3.1 version of Godot, and things have improved dramatically since.
Looks good, keep up the work!
Thanks!