I tried assemblyScript a few weeks ago and it has lots of problems, it feels like a prototype and until it gets out of beta I dont think I'll give it another try
What problems did you have? The main problem I can think is that it works with only a subset of the features of TS/JS, but if we stick with those features then it works well. I've been porting Three.js to AssemblyScript over at github.com/infamous/glas and so far it's been pleasing to see the ported tests pass in AssemblyScript. THe most notable changes were, so far, that we needed to modify any APIs that used object literals to instead use strictly-typed objects generated from classes. This is actually improving the type safety of the code. :)
I cant remember exactly the problems I had, but basically I was just porting an entity component system when I started getting random crycptic erros for no reason (and yes, I only used the supported features)
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I tried assemblyScript a few weeks ago and it has lots of problems, it feels like a prototype and until it gets out of beta I dont think I'll give it another try
What problems did you have? The main problem I can think is that it works with only a subset of the features of TS/JS, but if we stick with those features then it works well. I've been porting Three.js to AssemblyScript over at github.com/infamous/glas and so far it's been pleasing to see the ported tests pass in AssemblyScript. THe most notable changes were, so far, that we needed to modify any APIs that used object literals to instead use strictly-typed objects generated from
class
es. This is actually improving the type safety of the code. :)I cant remember exactly the problems I had, but basically I was just porting an entity component system when I started getting random crycptic erros for no reason (and yes, I only used the supported features)