The "crunch time" theme definitely came up on my last job. It was a mix of designers having skewed priorities on what should be fixed, and arbitrarily strict deadlines by people who didn't fully understand the complexity of the goals. Plus one team member did plenty of "mock the user, not the tools" behavior to much of the staff themselves, which made them exceedingly tough to work with. The work itself wasn't a huge issue despite it being my first job, but it was toxic behavior like that which made me eager to always escape each day as soon as possible.
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