Agreed, I mean my projects nearly 100% use some kind of immutability - my whole currently developed system is predicated on using transaction records and never mutating core data. I also love immer.js.
What I want to do in this series is just to point out - sometimes we should examine things in the tightest parts of our code if we are striving for 60fps. Oh yeah, and never do that stuff with [...blah, newThing] if there's a chance we will do it often! - That is just silly :)!!
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Agreed, I mean my projects nearly 100% use some kind of immutability - my whole currently developed system is predicated on using transaction records and never mutating core data. I also love immer.js.
What I want to do in this series is just to point out - sometimes we should examine things in the tightest parts of our code if we are striving for 60fps. Oh yeah, and never do that stuff with [...blah, newThing] if there's a chance we will do it often! - That is just silly :)!!