re: Introducing Creative Owlet VIEW POST

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re: I see. Yeah, I think maybe you should have two explicit states on your character (or on the sword, I'm not sure what makes more sense): holding s...

I did take your state ideas and it works.

For your "The sword could end up in a place that you can’t zip to and retrieve" issue, I was thinking of adding a button that just summons the sword back to you if you lose it/throw it in a tough spot.

Nice, dude!

A summon button makes a lot of sense.
Were you thinking that the sword would fly back in your hand, or more of a teleport thing? Maybe I'm jumping too far ahead.

I was thinking teleport. The sword flying towards him probably wouldn't gel with the whole boy not strong enough to pull the sword towards him thing.

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