I've been a professional C, Perl, PHP and Python developer.
I'm an ex-sysadmin from the late 20th century.
These days I do more Javascript and CSS and whatnot, and promote UX and accessibility.
The first thing I remember completing was an adventure game in, oh probably 1988 or thereabouts. I called it Arcanum and it's lost to time now.
It had a puzzle in it where a man with a market stall disappeared at night, and you could break into the building to steal his supplies only to find out it was a full moon and he was a "werehouse". I thought I was funny.
The first thing I gave to other people could have been a crack for the PC game "Archipelagos" which for some reason got re-released with copy-protection demanding a word from a page in the manual, but the re-release didn't include the manual... so I fixed that. That might still exist on some dusty FTP site somewhere.
It might also have been a PC speaker silencer I wrote. People in my school liked playing games in the library. People in my school were not allowed to do this, and games made beeps that gave them away. I wrote a little executable which you could run that would load another executable and patch it in-place to remove the calls that made sound. You could run silence sopwith to play the game "Sopwith" for example. A few people used that.
The first thing I can find where I actually still have the code is my first-year university game 3doxo which is a text-mode 3D noughts-and-crosses (or "tic-tac-toe") game with two-player or computer opponent modes. It's adequate, and I think it's not awful for the era, but at the same time... it's awful.
I've been a professional C, Perl, PHP and Python developer.
I'm an ex-sysadmin from the late 20th century.
These days I do more Javascript and CSS and whatnot, and promote UX and accessibility.
Do I remember? No :)
The first thing I remember completing was an adventure game in, oh probably 1988 or thereabouts. I called it Arcanum and it's lost to time now.
It had a puzzle in it where a man with a market stall disappeared at night, and you could break into the building to steal his supplies only to find out it was a full moon and he was a "werehouse". I thought I was funny.
The first thing I gave to other people could have been a crack for the PC game "Archipelagos" which for some reason got re-released with copy-protection demanding a word from a page in the manual, but the re-release didn't include the manual... so I fixed that. That might still exist on some dusty FTP site somewhere.
It might also have been a PC speaker silencer I wrote. People in my school liked playing games in the library. People in my school were not allowed to do this, and games made beeps that gave them away. I wrote a little executable which you could run that would load another executable and patch it in-place to remove the calls that made sound. You could run
silence sopwith
to play the game "Sopwith" for example. A few people used that.The first thing I can find where I actually still have the code is my first-year university game 3doxo which is a text-mode 3D noughts-and-crosses (or "tic-tac-toe") game with two-player or computer opponent modes. It's adequate, and I think it's not awful for the era, but at the same time... it's awful.
damn, 6 yrs old project, feels so good looking at old projects ngl, you have made a lot of good stuff :O
6-year-old repo... 29-year-old code :)