Godot. It's Free software, and there's no good reason to learn or use proprietary nonsense in 2026 unless you're forced to as part of your job. You mention you're getting into indie games, and this is for your own development purposes, so it's way out in the lead as far as I'm concerned.
It's straightforward to learn compared to Unity / Unreal, and has amazing documentation. The web is full of friendly tutorials.
Godot. It's Free software, and there's no good reason to learn or use proprietary nonsense in 2026 unless you're forced to as part of your job. You mention you're getting into indie games, and this is for your own development purposes, so it's way out in the lead as far as I'm concerned.
It's straightforward to learn compared to Unity / Unreal, and has amazing documentation. The web is full of friendly tutorials.
Yeah, Thank you!