Good question! 🙂
It works the same way as WebGPU support in general, so not just Chrome. It’s available in modern browsers like Firefox and Edge as well.
That said, WebGPU is still not a fully finalized standard yet, and there are some gaps, especially on mobile devices and certain environments like Linux. So we’re not quite at “works everywhere” yet.
But it’s definitely moving in that direction, it’s more a matter of time than anything else. That’s also why I mentioned in the article that having a fallback is still important for now 👍
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I guess this only works on Chrome?
Good question! 🙂
It works the same way as WebGPU support in general, so not just Chrome. It’s available in modern browsers like Firefox and Edge as well.
That said, WebGPU is still not a fully finalized standard yet, and there are some gaps, especially on mobile devices and certain environments like Linux. So we’re not quite at “works everywhere” yet.
But it’s definitely moving in that direction, it’s more a matter of time than anything else. That’s also why I mentioned in the article that having a fallback is still important for now 👍