Engineer at Mapbox, creator of Leaflet, open source enthusiast, algorithms geek, speaker, singer-songwriter (Obiymy Doschu), father of twin girls, Ukrainian
WebGL is great for rendering large amounts of data, but is very difficult to use for actual processing and analysis. There are many research papers with geometric algorithms tailored for the GPU for massive parallelization, but pretty much no real implementations, and those algorithms use advanced APIs such as compute shaders, which are currently not available for WebGL and won't be for a while. Khronos is working on such an extension for the upcoming WebGL 2.0, but it will take a long time.
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WebGL is great for rendering large amounts of data, but is very difficult to use for actual processing and analysis. There are many research papers with geometric algorithms tailored for the GPU for massive parallelization, but pretty much no real implementations, and those algorithms use advanced APIs such as compute shaders, which are currently not available for WebGL and won't be for a while. Khronos is working on such an extension for the upcoming WebGL 2.0, but it will take a long time.