re: Why I Switched from Visual Studio Code to Sublime Text VIEW POST

FULL DISCUSSION
 

I really like the look of Sublime, but I've stuck with Visual Studio because it has the integrated debugger (I'm developing in Unity 3D). Using one editor is faster than switching between two editors, so no debugger is a deal breaker for me. You mention sublime has debugger plugins which is news to me, how well do they work? Which ones have you tried?

 

I’ve used this plugin before: github.com/martomo/SublimeTextXdebug. It’s specifically for xdebug/PHP so it won’t work with C#. The plugin works, but isn’t as integrated as VS Code. How do you like using Unity? Is it easier to make games like they say?

 

I've found a C# and a Unity plugin but I can't find anything that supports debugging. I'll stick with VS for now.
Unity is great, it's incredibly easy to use, and scales well. For beginners and pros, small to big projects. All engines have their problems but Unity makes it very easy. Unreal is a complete pain to use in comparison.

That’s good to know, thanks for responding! I’ve been working on a Swift iOS app which has made me curious about game development. I would like to make a game if the right idea came along.

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