That's what puzzled me — Flash used vector graphics, so it should have been ultra lightweight, but for the most part the heft of each file was ridiculous.
A lot of it was boilerplate, bitmap skins, additional libraries, etc. When I tore into the inner workings, only certain core libraries were actually needed to render something by the flash player. Oh the days of OO AS3 🤸. We basically used vectors drawn with code.
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I have to agree, Flash as a concept was good, and ActionScript was solid, but the implementation was a complete — but avoidable — shambles.
Just imagine how heavy built in flash components were. I worked with a guy and we rewrote the library. Made it extremely light weight and scalable.
That's what puzzled me — Flash used vector graphics, so it should have been ultra lightweight, but for the most part the heft of each file was ridiculous.
A lot of it was boilerplate, bitmap skins, additional libraries, etc. When I tore into the inner workings, only certain core libraries were actually needed to render something by the flash player. Oh the days of OO AS3 🤸. We basically used vectors drawn with code.