I recently shipped Hantavirus Clicker, a small browser-based idle clicker game: https://hantavirusclicker.online/en
The goal was to make something simple and immediately playable: click to earn research points, buy lab-themed upgrades, unlock passive income, and keep scaling through multipliers.
What I focused on
- Fast browser play with no download
- A clear clicker loop: tap, upgrade, automate, multiply
- Mobile-friendly interaction for short sessions
- A lightweight educational theme around outbreak research
What I am still improving
I am tuning the game feel now, especially the pacing of early upgrades, the mobile layout, and how quickly passive income becomes meaningful. If you enjoy incremental games or browser games, I would love feedback on whether the first few minutes feel clear and satisfying.
Play it here: Hantavirus Clicker
Top comments (0)