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Ogunsola Boluwashola
Ogunsola Boluwashola

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I Built a Complete Breakout Game in 8 Minutes Using AI

"From zero to deployed game: How AI transformed my development workflow and saved 96% of coding time"

๐ŸŽฏ The Challenge: Build a Game, Fast

I set out to test the true power of AI in game development by building Breakout, the classic Atari game. Why Breakout?

It's complex enough to test AIโ€™s problem-solving skills

It's simple enough to complete in a short time

The visual feedback makes it easy to evaluate progress

It can be deployed across multiple platforms

๐Ÿง  Prompting Strategy: What Worked & What Didn't

โŒ Don't Do This:

"Make me a game"

โœ… Do This Instead:

"I want to create an interactive and visually appealing
breakout game using pygame. Create it in the Break_Out_Game folder"

Lesson: Specific, contextual prompts with clear requirements lead to dramatically better results.

๐Ÿš€ AI Crushed Classic Programming Hurdles

  1. Game Architecture

AI immediately used an object-oriented design:

class Paddle:
def __init__(self):
self.x = SCREEN_WIDTH // 2 - PADDLE_WIDTH // 2
self.y = SCREEN_HEIGHT - 50
self.speed = 8

It didn't just workโ€”it applied best practices without being asked.

  1. Physics & Collision Detection

Check out this clever collision logic:

def handle_collisions(self):
if (self.ball.y + BALL_SIZE >= self.paddle.y and
self.ball.x >= self.paddle.x and
self.ball.x <= self.paddle.x + PADDLE_WIDTH):
self.ball.bounce_y()
hit_pos = (self.ball.x - self.paddle.x) / PADDLE_WIDTH
self.ball.dx = (hit_pos - 0.5) * 8

It even added spin physics without prompting. Incredible.

  1. Cross-Platform Deployment

When my Vercel deployment threw a 404, I asked:

"I deployed this using vercel but it is displaying a 404 error. What do you think is the problem?"

AI:

Diagnosed the issue (Python isn't supported natively on Vercel)

Generated a JavaScript version

Added proper deployment configs

Suggested other platforms

โšก The Time Savings Were Wild

Task

Manual Time

AI Time

Savings

Game Logic

4-6 hours

2 min

95%

Documentation

1-2 hours

1 min

98%

Web Conversion

2-3 hours

3 min

94%

Deployment Setup

1 hour

2 min

97%

Total

8-12 hrs

8 min

96%

๐Ÿ’ก Bonus Features I Didnโ€™t Ask For

โœจ Visual Effects

pygame.draw.circle(screen, WHITE, (int(self.x), int(self.y)), BALL_SIZE)
pygame.draw.circle(screen, YELLOW, (int(self.x), int(self.y)), BALL_SIZE, 2)

AI added glowing ball effects all on its own.

๐Ÿ“„ Professional Documentation

AI generated:

Shields.io badges

Setup & install instructions

Game rules

ASCII art of the layout

Hosting guides

๐Ÿ”„ Robust Error Handling

When errors occurred, AI offered multiple fixes, not just one.

๐ŸŽฎ The Final Product

Features:

๐ŸŽฏ Smooth 60 FPS gameplay

๐ŸŽฏ Paddle spin mechanics

๐ŸŽฏ 5 colorful rows, 50 bricks total

๐ŸŽฏ Scoring, lives, restart functionality

๐ŸŽฏ Available for desktop & web

Visual Preview:

๐ŸŸฅ๐ŸŸฅ๐ŸŸฅ๐ŸŸฅ๐ŸŸฅ๐ŸŸฅ๐ŸŸฅ๐ŸŸฅ๐ŸŸฅ๐ŸŸฅ
๐ŸŸง๐ŸŸง๐ŸŸง๐ŸŸง๐ŸŸง๐ŸŸง๐ŸŸง๐ŸŸง๐ŸŸง๐ŸŸง

๐ŸŸจ๐ŸŸจ๐ŸŸจ๐ŸŸจ๐ŸŸจ๐ŸŸจ๐ŸŸจ๐ŸŸจ๐ŸŸจ๐ŸŸจ

๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ

๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ

       โšช

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๐Ÿง  What I Learned

โœ… Works Well:

Be specific with prompts

Let AI iterate with you

Give it context (file structure, goals)

Use it for debugging and deployment

๐Ÿคฏ Unexpected Wins:

Feature suggestions I didnโ€™t think of

Accurate error diagnosis

Production-level documentation

๐Ÿš€ How to Try This Yourself

Choose a small, visual project

Use clear, specific prompts

Build iterativelyโ€”donโ€™t restart from scratch

Let AI do the heavy lifting

Prompt Template:

"I want to create [X] using [Y]. It should have [Z features]. Place it in [folder]."

๐ŸŒ Final Thoughts

AI isnโ€™t replacing developers. Itโ€™s supercharging us.

Now I focus on:

Creative gameplay

UX and design polish

Architecture

Innovation

Let AI handle the boilerplate.

Whatโ€™s your experience with AI-assisted development? Share below!

๐ŸŽฎ Play the Gameโ€ƒ|โ€ƒ๐Ÿ“ View Source on GitHub

Follow me for more experiments like this!

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