I don't really do much graphics work, I'm mainly responsible for making the actual gameplay features, and making it functional.
Most I've my work is not open source, mainly because it's either old code which is very bad or it's work that I'm not allowed to make public.
As an engine the company I work for has a custom one. For engines I'd suggest looking at Unreal Engine and Unity. If you're looking at using Java I'd suggest looking at LWJGL first then perhaps move onto something like jMonkey.
I am currently working on a game yes, but at this time it's not released. Will hopefully be released very soon.
I look forward to it. Blender has a built in engine however I've played with Unity before so I may take that up again at some point. Thanks for the response and the cool thread.
Programmer, humorist. Host of the Citizen Coder Podcast. I interview developers from all over the world, from beginners trying to break into the industry to senior devs.
I don't really do much graphics work, I'm mainly responsible for making the actual gameplay features, and making it functional.
Most I've my work is not open source, mainly because it's either old code which is very bad or it's work that I'm not allowed to make public.
As an engine the company I work for has a custom one. For engines I'd suggest looking at Unreal Engine and Unity. If you're looking at using Java I'd suggest looking at LWJGL first then perhaps move onto something like jMonkey.
I am currently working on a game yes, but at this time it's not released. Will hopefully be released very soon.
I look forward to it. Blender has a built in engine however I've played with Unity before so I may take that up again at some point. Thanks for the response and the cool thread.
There's also libGDX for Java.