There is a lot of maths involved in games development. You will use it in all different areas from moving an entity to working out view matrices. Personally I am terrible at maths, I spent a lot of time teaching myself on what I would need to know for when I went further with this job. The kind of maths you'd be expected to use would be: Geometry, Vectors, Transformations, 3D Graphics plotting, Nodes, Edges, Path Finding, Physics and a few more.
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There is a lot of maths involved in games development. You will use it in all different areas from moving an entity to working out view matrices. Personally I am terrible at maths, I spent a lot of time teaching myself on what I would need to know for when I went further with this job. The kind of maths you'd be expected to use would be: Geometry, Vectors, Transformations, 3D Graphics plotting, Nodes, Edges, Path Finding, Physics and a few more.