I will talk about how I built this NameTheCountries using Cursor Ai + Cluade Sonnet 4
I love to build random websites and stuff as a developer and I've always been fascinated by the potential of AI-powered development tools.
When I came across Cursor, I knew it that I am gonna build hell lot of stuff using this, So the first thing that I built was "Name The Countries" - a comprehensive geography learning game that exceeded my initial expectations.
The journey began with a simple prompt to Cursor AI: "Help me build a geography guessing game where users can identify countries on a map."
What impressed me immediately was how Claude understood not just the basic requirement, but anticipated the architectural needs:
// GameContext.tsx - Claude immediately suggested using React Context for state management
interface GameState {
mode: GameMode;
gameActive: boolean;
startTime: number | null;
score: number;
guessedLocations: Set<string>;
currentGuess: string;
hints: number;
// ... and much more
}
Claude didn't just create a basic game loop but it architected a scalable context system that could handle multiple game modes, scoring, timing, and even prepared the foundation for multiplayer functionality that I hadn't even mentioned yet.
One of the most challenging aspects was implementing the interactive map with country highlighting. I asked Cursor to help me integrate Leaflet.js:
// GameMap.tsx - Claude created a sophisticated mapping component
const GameMap = () => {
const { gameState, updateMapStyles } = useGame();
useEffect(() => {
if (gameState.locationData && gameState.gameActive) {
updateMapStyles();
}
}, [gameState.guessedLocations, gameState.locationData]);
// Dynamic country highlighting based on game state
const getLocationStyle = useCallback((location: any) => {
const isGuessed = gameState.guessedLocations.has(location.name);
// Complex styling logic for different states
}, [gameState.guessedLocations]);
};
The most ambitious feature request I made was: "Add real-time multiplayer functionality where players can compete in the same game."
Claude didn't just add a simple multiplayer mode - it architected a complete real-time system:
// Firebase integration with sophisticated room management
const MultiplayerGame = memo(() => {
const [roomData, setRoomData] = useState<any>(null);
const [currentPlayer, setCurrentPlayer] = useState<any>(null);
// Real-time room data subscription
useEffect(() => {
const unsubscribe = multiplayerService.subscribeToRoom(gameState.roomCode, (room) => {
setRoomData(room);
// Synchronized game state management
});
return () => unsubscribe?.();
}, [gameState.roomCode]);
// Synchronized timer across all players
useEffect(() => {
if (roomData?.gameStartTime && gameState.gameActive) {
const syncedElapsed = Math.floor((Date.now() - roomData.gameStartTime) / 1000);
// Complex synchronization logic
}
}, [roomData?.gameStartTime]);
});
The AI handled:
- Firebase Firestore real-time subscriptions
- Synchronized game timers across players
- Room management with join/leave functionality
- Race condition handling
- Player state synchronization
- Winner determination logic
One of the most iterative parts of the development was UI refinement. I frequently gave feedback like:
"The navbar looks congested, can you make it cleaner?"
Claude would respond with thoughtful redesigns:
// From a cluttered navbar to a clean, organized header
const GameHeader = () => {
return (
<div className="w-full flex flex-col md:flex-row justify-between items-center gap-4 mb-6">
<div className="flex items-center gap-6">
<h1 className="text-3xl md:text-4xl font-bold text-blue-600 dark:text-blue-400">
Name The Countries
</h1>
{/* Status indicators */}
</div>
<div className="flex flex-wrap items-center gap-3">
{/* Game controls organized logically */}
</div>
</div>
);
};
Results and Impact
The final application exceeded my initial expectations:
- Performance: Smooth gameplay across devices with optimized rendering
- User Experience: Intuitive interface with professional polish
- Scalability: Architecture ready for additional features and game modes
- Code Quality: Well-structured, typed, and maintainable codebase
Lessons for AI-Assisted Development
Do's:
- Start with clear, specific requirements
- Iterate and refine based on testing
- Provide context about user experience goals
- Ask for explanations of complex implementations
- Test thoroughly and report specific issues
Don'ts:
- Don't try to specify everything upfront
- Don't accept solutions without understanding them
- Don't skip testing intermediate implementations
- Don't assume AI understands unstated requirements
You can check out the game here: NameTheCountries
I am up for feedback and suggestions to improve the game even further.
Top comments (3)
Amazing work building an interactive game with Claude and custom cursor logic! When exploring game integration, I also experimented with 1win, which delivered impressively smooth UI response and fast feedback loops. It felt a bit like your game engine—light, reactive, and user‑centric. For anyone prototyping interactive elements, this platform offers solid case study material. The click-to-action responsiveness mimics game controls, and the overall UX design aligns well with what devs strive for: intuitive, fluid, and fun.
Crazy man, the era of vibe coding 😂
lol yeahh
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