DEV Community

Cover image for React Tic Tac Toe
Scott Gordon
Scott Gordon

Posted on

2 1

React Tic Tac Toe

GitHub Repo
Tic Tac Toe Game

// index.js
import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';

function Square(props) {
  return (
    <button className="square" onClick={props.onClick}>
      {props.value}
    </button>
  );
}


class Board extends React.Component {
  renderSquare(i) {
    return (
      <Square
        value={this.props.squares[i]}
        onClick={() => this.props.onClick(i)}
      />
    );
  }

  render() {
    return (
      <div>
        <div className="board-row">
          {this.renderSquare(0)}{this.renderSquare(1)}{this.renderSquare(2)}
        </div>
        <div className="board-row">
          {this.renderSquare(3)}{this.renderSquare(4)}{this.renderSquare(5)}
        </div>
        <div className="board-row">
          {this.renderSquare(6)}{this.renderSquare(7)}{this.renderSquare(8)}
        </div>
      </div>
    );
  }
}

class Game extends React.Component {
  constructor(props) {
    super(props);
    this.state = {
      history: [{
        squares: Array(9).fill(null),
      }],
      stepNumber: 0,
      xIsNext: true,
    };
  }

  handleClick(i) {
    const history = this.state.history.slice(0, this.state.stepNumber + 1);
    const current = history[history.length - 1];
    const squares = current.squares.slice();
    if (calculateWinner(squares) || squares[i]) {
      return;
    }
    squares[i] = this.state.xIsNext ? 'X' : 'O';
    this.setState({
      history: history.concat([{
        squares: squares,
      }]),
      stepNumber: history.length,
      xIsNext: !this.state.xIsNext,
    });
  }

  jumpTo(step) {
    this.setState({
      stepNumber: step,
      xIsNext: (step % 2) === 0,
    });
  }

  render() {
    const history = this.state.history;
    const current = history[this.state.stepNumber];
    const winner = calculateWinner(current.squares);

    const moves = history.map((step, move) => {
      const desc = move ?
        'Go to move #' + move :
        'Go to game start';
      return (
        <li key={move}>
          <button onClick={() => this.jumpTo(move)}>
            {desc}
          </button>
        </li>
      );
    });

    let status;
    if (winner) {
      status = 'Winner: ' + winner;
    } else {
      status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
    }

    return (
      <div className="game">
        <div className="game-board">
          <Board
            squares={current.squares}
            onClick={(i) => this.handleClick(i)}
          />
        </div>
        <div className="game-info">
          <div>{status}</div>
          <ol>{moves}</ol>
        </div>
      </div>
    );
  }
}

// ========================================

ReactDOM.render(
  <Game />,
  document.getElementById('root')
);

function calculateWinner(squares) {
  const lines = [
    [0, 1, 2],
    [3, 4, 5],
    [6, 7, 8],
    [0, 3, 6],
    [1, 4, 7],
    [2, 5, 8],
    [0, 4, 8],
    [2, 4, 6],
  ];
  for (let i = 0; i < lines.length; i++) {
    const [a, b, c] = lines[i];
    if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
      return squares[a]
    }
  }
  return null;
}
Enter fullscreen mode Exit fullscreen mode
/* index.css */
body {
    font: 14px "Century Gothic", Futura, sans-serif;
    margin: 20px;
  }

  ol, ul {
    padding-left: 30px;
  }

  .board-row:after {
    clear: both;
    content: "";
    display: table;
  }

  .status {
    margin-bottom: 10px;
  }

  .square {
    background: #fff;
    border: 1px solid #999;
    float: left;
    font-size: 24px;
    font-weight: bold;
    line-height: 34px;
    height: 34px;
    margin-right: -1px;
    margin-top: -1px;
    padding: 0;
    text-align: center;
    width: 34px;
  }

  .square:focus {
    outline: none;
  }

  .kbd-navigation .square:focus {
    background: #ddd;
  }

  .game {
    display: flex;
    flex-direction: row;
  }

  .game-info {
    margin-left: 20px;
  }

Enter fullscreen mode Exit fullscreen mode

Photo by Matthew Davis on Unsplash

Billboard image

The Next Generation Developer Platform

Coherence is the first Platform-as-a-Service you can control. Unlike "black-box" platforms that are opinionated about the infra you can deploy, Coherence is powered by CNC, the open-source IaC framework, which offers limitless customization.

Learn more

Top comments (0)

AWS Security LIVE!

Join us for AWS Security LIVE!

Discover the future of cloud security. Tune in live for trends, tips, and solutions from AWS and AWS Partners.

Learn More

👋 Kindness is contagious

Please leave a ❤️ or a friendly comment on this post if you found it helpful!

Okay