Originally posted on maksimivanov.com
OCP states that software entities (classes, modules, functions) should be open for extension, but closed for modification. Let's figure out what exactly does it mean…
That basically means that you should write your modules in a way that wouldn't require you to modify it's code in order to extend it's behavior.
Let's Get To Real World Example
I mean imaginary world example. Imagine you have a machine that can make chocolate-chip and fortune cookies.
describe('CookieMachine', function(){
describe('#makeCookie', function(){
it('returns requested cookie when requested cookie with known recipy', function(){
const cookieMachine = new CookieMachine();
expect(cookieMachine.makeCookie('chocolate-chip-cookie')).toEqual('Chocolate chip cookie');
expect(cookieMachine.makeCookie('fortune-cookie')).toEqual('Fortune cookie');
});
it('raises an error when requested cookie with unknown recipy', function(){
const cookieMachine = new CookieMachine();
expect(function(){ cookieMachine.makeCookie('unknown-cookie'); }).toThrow('Unknown cookie type.');
})
});
});
Here is CookieMachine
itself:
class CookieMachine{
constructor(){
// Sophisticated setup process
}
makeCookie(cookieType){
switch(cookieType){
case 'chocolate-chip-cookie':
return 'Chocolate chip cookie';
case 'fortune-cookie':
return 'Fortune cookie';
default:
throw 'Unknown cookie type.';
}
}
}
Let's imagine that it's Christmass season and we need to cook Pepper cookies. See, we violated OCP and now we have to change CookieMachine
code and add new case
block.
Let's Fix It
We'll introduce an abstraction, CookieRecipy
:
class CookieRecipy{
constructor(){
// Sophisticated setup process
}
cook(){
// Abstract cooking process
}
}
class ChocolateChipCookieRecipy extends CookieRecipy{
constructor(){
super();
this.cookieType = 'chocolate-chip-cookie'
// Sophisticated setup process
}
cook(){
return 'Chocolate chip cookie';
}
}
class FortuneCookieRecipy extends CookieRecipy{
constructor(){
super();
this.cookieType = 'fortune-cookie'
// Sophisticated setup process
}
cook(){
return 'Fortune cookie';
}
}
class PepperCookieRecipy extends CookieRecipy{
constructor(){
super();
this.cookieType = 'pepper-cookie'
// Sophisticated setup process
}
cook(){
return 'Pepper cookie';
}
}
And also we'll modify CookieMachine
to accept these recipes in constructor. We will use the reduce
method to reduce the recipes list to an object with cookie types for keys:
class CookieMachine{
constructor(...recipes){
this._recipes = recipes.reduce(function(accumulator, item){
accumulator[item.cookieType] = item;
return accumulator;
}, {});
}
makeCookie(cookieType){
if(this._recipes.hasOwnProperty(cookieType)){
return this._recipes[cookieType].cook();
}
throw 'Unknown cookie type.'
}
}
Great, now if we want to cook some new cookie – we just create new cookie recipy.
Let's Update The Specs
Now we have to pass cookie types upon CookieMachine
creation.
describe('CookieMachine', function(){
describe('#makeCookie', function(){
it('returns requested cookie when requested cookie with known recipy', function(){
const cookieMachine = new CookieMachine(new ChocolateChipCookieRecipy(), new FortuneCookieRecipy(), new PepperCookieRecipy());
expect(cookieMachine.makeCookie('chocolate-chip-cookie')).toEqual('Chocolate chip cookie');
expect(cookieMachine.makeCookie('fortune-cookie')).toEqual('Fortune cookie');
expect(cookieMachine.makeCookie('pepper-cookie')).toEqual('Pepper cookie');
});
it('raises an error when requested cookie with unknown recipy', function(){
const cookieMachine = new CookieMachine();
expect(function(){ cookieMachine.makeCookie('unknown-cookie'); }).toThrow('Unknown cookie type.');
})
});
});
Great, test pass now and we can cook ANY COOKIES WE WANT!
Top comments (4)
While I understand the principle, I am unsure of what is the point of it. What are we trying to achieve following this principle? What is the benefit?
The point is to be able to extend system for cheap. So you won't have to make changes to your class/module every time you need to extend it. So this approach allows you to keep complexity low.
Maybe i am missing something important here.
How does "not having to make changes to your classes" help to keep complexity low?
In the example you gave about the cookie machine, I would agree. It is a good way to extend the possibilities of the CookieMachine class, and it seems more flexible, but it actually seems to me like the complexity is bigger, than just adding a new "case".
well, imagine that you are a technical guy and you are implementing a new feature on top of something that is already tested and is currently working. If you change the class that is already working, the probability that you introduce a bug with new developments is greater than if you just extend the class and implement the functionality that way. Although the complexity in both cases increases, because complexity of a system increases every time you add more stuff to it, your system isn't as interconnected as the way you were describing it.
This approach is called "Loose coupling" and you can search and read more about it if you're not familiar with it.
I realize this is an old post, but I'm a slow reader and adding my 2 cents for people like me who would be reading this and wondering about your points. :)