The syntax is very similar to Python, but the language itself is specifically designed for Godot. It also has an optional type system, nice syntactic sugar to access and interact with game objects and if you use the built-in code editor, you also get context-aware autocompletion and documentation, real-time static analysis and debug tools. A really nice developer experience in my opinion.
More python-like than js. I switched to it from C# on my current game project and likely will never go back. It's a pleasure to use once you get the hang of it (though my project is simple and performance isn't a concern really, so YMMV)
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So you can code in "GDScript, C#, C++"? Is GDScript like a JS type syntax?
The syntax is very similar to Python, but the language itself is specifically designed for Godot. It also has an optional type system, nice syntactic sugar to access and interact with game objects and if you use the built-in code editor, you also get context-aware autocompletion and documentation, real-time static analysis and debug tools. A really nice developer experience in my opinion.
More python-like than js. I switched to it from C# on my current game project and likely will never go back. It's a pleasure to use once you get the hang of it (though my project is simple and performance isn't a concern really, so YMMV)