A/B testing is where good apps go wrong.
Not because experiments are bad —
but because they’re usually bolted on with:
- random conditionals
- UI flicker
- inconsistent user assignment
- polluted analytics
- impossible-to-remove code
This post shows how to design a clean, deterministic A/B testing architecture in SwiftUI that:
- produces trustworthy data
- avoids UX glitches
- stays testable
- disappears cleanly when the experiment ends
🧠 The Core Principle
Experiments must be deterministic and invisible to the UI.
If the UI knows it’s in an experiment, you’re already leaking complexity.
🧱 1. Experiments Are Data, Not Flags
Do not reuse feature flags for experiments.
Instead:
enum Experiment {
case onboardingLayout
case pricingCopy
case feedRanking
}
And variants:
enum Variant {
case control
case treatmentA
case treatmentB
}
Experiments are about measurement, not safety.
📦 2. Experiment Assignment Service
protocol ExperimentProvider {
func variant(for experiment: Experiment) -> Variant
}
Concrete implementation:
- assigns once
- persists locally
- stays stable across launches
🔐 3. Deterministic Bucketing
Never randomize on every launch.
func assignVariant(userID: String) -> Variant {
hash(userID) % 2 == 0 ? .control : .treatmentA
}
Rules:
- same user → same variant
- variant does not change mid-session
- survives app restarts
Without this, your data is garbage.
🧭 4. Experiments Choose Features, Not Behavior
Correct:
func buildOnboarding() -> some View {
switch experiments.variant(for: .onboardingLayout) {
case .control:
LegacyOnboarding()
case .treatmentA:
NewOnboarding()
default:
LegacyOnboarding()
}
}
Incorrect:
Text(experiment == .treatment ? "Try this!" : "Welcome")
Experiments should swap entire implementations, not micro-conditionals.
🧬 5. No UI Flicker — Ever
Assignments must happen:
- before first render
- before navigation
- before analytics fire
Never evaluate experiments inside:
body.onAppear- animations
Experiment choice is part of startup configuration.
📊 6. Analytics Integration
Every event must include:
- experiment name
- variant
analytics.track(
.buttonTapped,
context: [
"experiment": "onboarding_layout",
"variant": "treatmentA"
]
)
Never infer variants later.
If it’s not logged, it didn’t happen.
🧪 7. Testing Experiments
final class MockExperiments: ExperimentProvider {
let variants: [Experiment: Variant]
func variant(for experiment: Experiment) -> Variant {
variants[experiment] ?? .control
}
}
You can now test:
- control path
- treatment path
- rollback safety
⚠️ 8. Experiment Lifecycle Rules
Every experiment must have:
- hypothesis
- success metric
- duration
- owner
- removal plan
When an experiment ends:
- choose winner
- delete experiment code
- promote winning implementation
- remove analytics hooks
Experiments must die quickly.
❌ 9. Common A/B Testing Anti-Patterns
Avoid:
- random assignment per launch
- UI-level branching
- mixing flags and experiments
- changing variants mid-session
- running experiments without analytics
- keeping experiment code forever
These invalidate results.
🧠 Mental Model
Think:
Startup
→ Assign Variant
→ Build Feature
→ Track Metrics
→ Decide
→ Delete Experiment
Not:
“Let’s try both and see”
🚀 Final Thoughts
A correct A/B testing architecture gives you:
- reliable data
- confident decisions
- clean code
- fearless iteration
- fast cleanup
Experiments should inform the product, not infect the codebase.
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