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Selfish Dev
Selfish Dev

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Godot 4.4 Is Game Changer

Godot 4.4 just launched! Here's an overview of its new features and improvements.

Ability to pin your favourite property

Godot 4.4 now tracks the properties you frequently view and modify, automatically pinning them to the top of the Inspector for quick access. Here's how it looks in action:

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Inspector View port for Camera

Setting up a camera in Godot used to be frustrating since you couldn't easily preview its perspective while adjusting its position. With Godot 4.4, the Inspector now includes a live camera preview, making it much easier to fine-tune your camera's view.

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Other Notable Changes

While the previous two were my favorites, here are some more exciting updates in Godot 4.4:

  1. Jolt Physics now built-in – No longer an extension, making it easier to use.
  2. Meta rendering backend for macOS – Improved performance and compatibility.
  3. Typed Dictionary support in GDScript – Enhances type safety and autocompletion.
  4. New Game window – Interact with your game while it's running without switching views.
  5. Physics-based 3D object snapping – Easier and more precise object placement in the editor.
  6. Transition from Mono to .NET for C# support – Expands Android platform compatibility.
  7. Godot editor in VR – Run the editor directly in VR on Oculus devices for an immersive workflow.

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