This is a submission for the DEV April Fools Challenge
What I Built
I built bonk.exe, a minimal indie-style browser game where you bonk a moving Shiba Inu and get judged for your performance ๐ญ
It looks simpleโฆ but the Shiba is always watching.
The goal:
- Click only the Shiba
- Avoid misclicks
- Survive the judgment
At the end, you get:
- Your score (BPM โ bonks per minute)
- A brutally honest system message
- Your global rank against other players
Itโs chaotic, slightly useless, and very serious at the same time.
Demo
๐ PLAY bonk.exe
Code
๐ป GitHub Repo:
๐ https://github.com/shreyaislearning/bonk_inu_arena
How I Built It
I built this as a pure frontend indie-style project using:
- HTML, CSS, JavaScript
- Supabase (for global leaderboard)
- Vercel (for deployment)
Key Features
- ๐ Moving Shiba target (random position logic)
- ๐ Sound effects (bonk, miss, background music, game over)
- ๐ฏ Score tracking + timer system
- ๐ Dynamic โjudgment systemโ based on misses
- ๐ Global leaderboard using Supabase
- ๐ฎ Indie-style minimal UI
Fun part
The most fun part was designing the โjudging systemโ where the game literally reacts to how badly you play.
Example:
- โshiba is judging youโ
- โbonk energy high, aim questionableโ
- โshiba has lost respect for youโ
Prize Category
๐ฏ Community Favorite
Because:
- Itโs simple but addictive
- It has personality (the Shiba judging you ๐ญ)
- Anyone can play instantly in browser
- And the global leaderboard makes it competitive
Final Thoughts
This project was about turning something completely useless into something fun and memorable.
And honestlyโฆ
I think the Shiba still judges me.
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