This is a submission for the DEV April Fools Challenge
What I Built
I built bonk.exe, a minimal indie-style browser game where you bonk a moving Shiba Inu and get judged for your performance 😭
It looks simple… but the Shiba is always watching.
The goal:
- Click only the Shiba
- Avoid misclicks
- Survive the judgment
At the end, you get:
- Your score (BPM – bonks per minute)
- A brutally honest system message
- Your global rank against other players
It’s chaotic, slightly useless, and very serious at the same time.
Demo
Code
💻 GitHub Repo:
👉 https://github.com/shreyaislearning/bonk_inu_arena
How I Built It
I built this as a pure frontend indie-style project using:
- HTML, CSS, JavaScript
- Supabase (for global leaderboard)
- Vercel (for deployment)
Key Features
- 🐕 Moving Shiba target (random position logic)
- 🔊 Sound effects (bonk, miss, background music, game over)
- 🎯 Score tracking + timer system
- 💀 Dynamic “judgment system” based on misses
- 🌍 Global leaderboard using Supabase
- 🎮 Indie-style minimal UI
Fun part
The most fun part was designing the “judging system” where the game literally reacts to how badly you play.
Example:
- “shiba is judging you”
- “bonk energy high, aim questionable”
- “shiba has lost respect for you”
Prize Category
🎯 Community Favorite
Because:
- It’s simple but addictive
- It has personality (the Shiba judging you 😭)
- Anyone can play instantly in browser
- And the global leaderboard makes it competitive
Final Thoughts
This project was about turning something completely useless into something fun and memorable.
And honestly…
I think the Shiba still judges me.
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