Logos and illustrations are pieces of art that one can frequently find themselves looking for, for reasons such as projects, social media posters, etc.
In this case, I needed illustrations to enhance the outlook of a GitHub project.
Naturally, the alignment was to use tools like Canva, Whimsical, or some other tool that can blend images, nodes, and elements to wire them together. To go a step further, one can try using tools that give precise control over edges, geometrical elements, and other items that craft a well-designed logo or illustration.
In an era where AI works well at programming, an idea that struck me was to write programs that draw sketches and generate illustrations, with post-processing by adding colors, etc.
The idea was to give natural geometrical shapes through natural language input to the model, which then goes on to craft the art.
This also allows trying different versions of art through parallel agents, which can enhance the art through a few more ideation and iteration processes.
To try this out, I started with a logo. After a few runs, and sometimes using parallel prototyping of the design, I arrived at this.
Logo For Graft
The illustration was also created by following a similar pattern, although this used HTML and SVG to capture and create short animation-style content.
The architecture used to prototype this was:
It allows one to quickly try different variations of art. This was a brute-force way of generating images, and enhancement of the stack can lead to better and more desired output.
As I had a side project for GitHub, I was trying to create logos and illustrations to present convey information via Illustration on GitHub, This started as a side project itself exploring some possiblities of art through words , aks prompts



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