What kind of troubles are you having with C#?
Language itself, or the Godot bindings?
The Godot bindings, mainly generics and having to call CallDefered in some unexplained cases.
Though, at the time of writing this post I was using the 3.1 version of Godot, and things have improved dramatically since.
We're a place where coders share, stay up-to-date and grow their careers.
We strive for transparency and don't collect excess data.